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<blockquote data-quote="Charlaquin" data-source="post: 8474407" data-attributes="member: 6779196"><p>Sorry, this is not something I’m consciously trying to do as a rhetorical tactic - which I hope my efforts to respond to larger chunks of your text help demonstrate. It’s just easier for me to respond to all of your points individually than to try and hold them all in my head and respond to them all together - doing so makes me more liable to accidentally leave part of your comment unaddressed. But, if my way of responding point by point bothers you, I will try my best to respond to your points more holistically. My apologies if I end up missing something, especially with how quickly this thread is moving.</p><p></p><p>The prone condition imposes specific mechanical restrictions on the actions a probe creature can take. These restrictions, when imposed on a PC, are specific and explicit exceptions to the general rule that players decide what their characters do. And once again, I am not saying the DM <em>cannot</em> frame the outcome of an action taken with the goal of forcing a PC to make a certain decision as uncertain. I’m saying I don’t see support in the rules for them doing so. If you do see support in the rules for them doing so, please point it out.</p><p></p><p></p><p>Agreed.</p><p></p><p><em>If</em> the outcome is uncertain, yes. My argument is that the rules do not contain support for the outcome of an action taken with the goal of forcing a PC to make a certain decision being uncertain.</p><p></p><p>Sure, if the outcome were determined by an ability check, it would be binding. But since the outcome is not uncertain, the rules don’t support using an ability check to determine the outcome.</p><p></p><p>I do think that 3 is the best option. I disagree that it is necessary telling the player what their character thinks. You’re telling the player what information their character gleans from their assessment of the other character’s body language and other nonverbal cues. That’s no more “what the character thinks” than telling them they find a secret door, or that they remember a certain detail about a monster.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8474407, member: 6779196"] Sorry, this is not something I’m consciously trying to do as a rhetorical tactic - which I hope my efforts to respond to larger chunks of your text help demonstrate. It’s just easier for me to respond to all of your points individually than to try and hold them all in my head and respond to them all together - doing so makes me more liable to accidentally leave part of your comment unaddressed. But, if my way of responding point by point bothers you, I will try my best to respond to your points more holistically. My apologies if I end up missing something, especially with how quickly this thread is moving. The prone condition imposes specific mechanical restrictions on the actions a probe creature can take. These restrictions, when imposed on a PC, are specific and explicit exceptions to the general rule that players decide what their characters do. And once again, I am not saying the DM [I]cannot[/I] frame the outcome of an action taken with the goal of forcing a PC to make a certain decision as uncertain. I’m saying I don’t see support in the rules for them doing so. If you do see support in the rules for them doing so, please point it out. Agreed. [I]If[/I] the outcome is uncertain, yes. My argument is that the rules do not contain support for the outcome of an action taken with the goal of forcing a PC to make a certain decision being uncertain. Sure, if the outcome were determined by an ability check, it would be binding. But since the outcome is not uncertain, the rules don’t support using an ability check to determine the outcome. I do think that 3 is the best option. I disagree that it is necessary telling the player what their character thinks. You’re telling the player what information their character gleans from their assessment of the other character’s body language and other nonverbal cues. That’s no more “what the character thinks” than telling them they find a secret door, or that they remember a certain detail about a monster. [/QUOTE]
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