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<blockquote data-quote="Charlaquin" data-source="post: 8474644" data-attributes="member: 6779196"><p>I actually don’t think the rules of 5e are hard and fast at all. They straight-up tell you you don’t have to follow them if you don’t want to. I’m arguing about what the rules <em>support,</em> not what they allow. They allow anything and everything you feel like, so that would be a pretty pointless thing to argue about. But they do support certain things. If you want to run fireball as a spell that does 8d6 fire damage to each creature in a 20-foot-radius sphere of a point within 120 feet of the caster that fails a Dexterity saving throw, and half that much fire damage to each creature in that area that passes, the rules support you in that. If you want to run fireball as a spell that does something else, the rules <em>allow</em> that (because they allow anything and everything), but they don’t <em>support</em> it (because they don’t provide any guidelines around running the spell that way).</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8474644, member: 6779196"] I actually don’t think the rules of 5e are hard and fast at all. They straight-up tell you you don’t have to follow them if you don’t want to. I’m arguing about what the rules [I]support,[/I] not what they allow. They allow anything and everything you feel like, so that would be a pretty pointless thing to argue about. But they do support certain things. If you want to run fireball as a spell that does 8d6 fire damage to each creature in a 20-foot-radius sphere of a point within 120 feet of the caster that fails a Dexterity saving throw, and half that much fire damage to each creature in that area that passes, the rules support you in that. If you want to run fireball as a spell that does something else, the rules [I]allow[/I] that (because they allow anything and everything), but they don’t [I]support[/I] it (because they don’t provide any guidelines around running the spell that way). [/QUOTE]
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