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General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
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<blockquote data-quote="Maxperson" data-source="post: 8475178" data-attributes="member: 23751"><p>That isn't how specificity works. You can't just assume some things and say other things are implied, so it's specifically doing something. Specific requires something to be explicitly specified. At least under the common usage of specific, which is what 5e uses.</p><p></p><p>This is like saying that if there were no rules for how to hit something, the player could just choose to hit monsters. But since there are rules on how to hit things, you can't just decide to hit monsters. Well, yeah. That's how rules work. Every rule added to a game changes how it is played. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>We have a general RP rule that allows players to determine with certainty whether they are affected by social skills or not. We have no specific rules in the social skills or social interaction sections that contradict that.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8475178, member: 23751"] That isn't how specificity works. You can't just assume some things and say other things are implied, so it's specifically doing something. Specific requires something to be explicitly specified. At least under the common usage of specific, which is what 5e uses. This is like saying that if there were no rules for how to hit something, the player could just choose to hit monsters. But since there are rules on how to hit things, you can't just decide to hit monsters. Well, yeah. That's how rules work. Every rule added to a game changes how it is played. ;) We have a general RP rule that allows players to determine with certainty whether they are affected by social skills or not. We have no specific rules in the social skills or social interaction sections that contradict that. [/QUOTE]
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