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<blockquote data-quote="clearstream" data-source="post: 8475272" data-attributes="member: 71699"><p>You cited that the game designer and others had called out critics of Parlay for needing an adult-to-adult talk, and cheesing. (<em>"I did run this by <strong>Jeremy Strandberg</strong> and other Stonetop fans. The general consensus...</em>")*</p><p></p><p>If its a PbtA game, then accepted that it will rely on the DM move for <6. However, it carries the mark XP element into 7+ and 10+ which is unusual and I think demands more than simple reliance on the general rule. It's also not clear what the DM move should be, given that the interaction is one between players it would be beneficial for them to say something more about what DM moves look like. How does a DM sell any kind of hard move?</p><p></p><p>P1: Will you do my hair for me?</p><p>P2: I might. You can roll.</p><p>P1: 5!?</p><p>DM: ...?</p><p></p><p>Soft moves seem quite obvious (e.g. put the players on the spot to carry forward the fiction), but I would appreciate guidance as to what these putative <em>hard </em>moves look like? I mean, this rolls out from a conversation between <em>players</em> - how does the DM make a move that doesn't tread on their authority over their roleplay. The safest bet might be to apply a bond or something like that. When the answer is "yes", Stonetop Parley marks XP on <em>any </em>roll. That's odd - I can't think of a DW move that does that. DW has two pages of explanation for Parley, and that is with GM characters. Does such expanded explanation exist in Stonetop?</p><p></p><p>[EDITED *On re-reading your post, I see that you did call out the white-room part as your own assessment. I misread that. Note also that as I thought this over, I was able to understand my views better and made edits. I can see that I really did get my back up when it felt to me like noticing an exploit had me called out - by the <em>game designer </em>- as childish and cheesing!]</p></blockquote><p></p>
[QUOTE="clearstream, post: 8475272, member: 71699"] You cited that the game designer and others had called out critics of Parlay for needing an adult-to-adult talk, and cheesing. ([I]"I did run this by [B]Jeremy Strandberg[/B] and other Stonetop fans. The general consensus...[/I]")* If its a PbtA game, then accepted that it will rely on the DM move for <6. However, it carries the mark XP element into 7+ and 10+ which is unusual and I think demands more than simple reliance on the general rule. It's also not clear what the DM move should be, given that the interaction is one between players it would be beneficial for them to say something more about what DM moves look like. How does a DM sell any kind of hard move? P1: Will you do my hair for me? P2: I might. You can roll. P1: 5!? DM: ...? Soft moves seem quite obvious (e.g. put the players on the spot to carry forward the fiction), but I would appreciate guidance as to what these putative [I]hard [/I]moves look like? I mean, this rolls out from a conversation between [I]players[/I] - how does the DM make a move that doesn't tread on their authority over their roleplay. The safest bet might be to apply a bond or something like that. When the answer is "yes", Stonetop Parley marks XP on [I]any [/I]roll. That's odd - I can't think of a DW move that does that. DW has two pages of explanation for Parley, and that is with GM characters. Does such expanded explanation exist in Stonetop? [EDITED *On re-reading your post, I see that you did call out the white-room part as your own assessment. I misread that. Note also that as I thought this over, I was able to understand my views better and made edits. I can see that I really did get my back up when it felt to me like noticing an exploit had me called out - by the [I]game designer [/I]- as childish and cheesing!] [/QUOTE]
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