Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lyxen" data-source="post: 8475277" data-attributes="member: 7032025"><p>I can see your perspective, built from mine, it is inherentrly flawed as it stems from the fact that everything the PCs do starts from them, that they do actions and receive description and that is all that is happening in the game. </p><p></p><p>It might be the way the players play the game when it is their turn to act, but the fact that it is happening does absolutely not preclude actions starting from any other element in the game, controlled by the DM.</p><p></p><p>The best example is combat, if the DM decides that an NPC is attacking a PC, this is an uncertain action which does not come from anything the player has done, it is initiated by the DM, is uncertain, resolved by a dice roll and will affect the PC, technically, but also in terms of description.</p><p></p><p>It's exactly the same with the DM deciding that an NPC will deceive a PC, it's an uncertain action which does not come from anything the player has done, it is initiated by the DM, is uncertain, resolved by a dice roll and will affect the PC, because the description done by the DM willc certainly influence the player into his decision making.</p><p></p><p></p><p></p><p>Actuallo no, these are actual rules, and nothing in there suggest that they are more optional than combat rules. The fact that these rules are invisible to players does not mean that they are not rules, and they are not options.</p><p></p><p></p><p></p><p>Maybe, but it's ot requested that this purpose is described by the player.</p><p></p><p></p><p></p><p>And you will have a hard time proving that it's different from what the DM does with his NPC and the information that the PC is providing to him. It's exactly the same, it's entirely up to the DM to decide what the NPC will do with them.</p><p></p><p></p><p></p><p>And the DM does exactly the same thing with his NPC, no difference, he decides whether the NPC believes the PC or not. Q.E.D.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8475277, member: 7032025"] I can see your perspective, built from mine, it is inherentrly flawed as it stems from the fact that everything the PCs do starts from them, that they do actions and receive description and that is all that is happening in the game. It might be the way the players play the game when it is their turn to act, but the fact that it is happening does absolutely not preclude actions starting from any other element in the game, controlled by the DM. The best example is combat, if the DM decides that an NPC is attacking a PC, this is an uncertain action which does not come from anything the player has done, it is initiated by the DM, is uncertain, resolved by a dice roll and will affect the PC, technically, but also in terms of description. It's exactly the same with the DM deciding that an NPC will deceive a PC, it's an uncertain action which does not come from anything the player has done, it is initiated by the DM, is uncertain, resolved by a dice roll and will affect the PC, because the description done by the DM willc certainly influence the player into his decision making. Actuallo no, these are actual rules, and nothing in there suggest that they are more optional than combat rules. The fact that these rules are invisible to players does not mean that they are not rules, and they are not options. Maybe, but it's ot requested that this purpose is described by the player. And you will have a hard time proving that it's different from what the DM does with his NPC and the information that the PC is providing to him. It's exactly the same, it's entirely up to the DM to decide what the NPC will do with them. And the DM does exactly the same thing with his NPC, no difference, he decides whether the NPC believes the PC or not. Q.E.D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
Top