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Using social skills on other PCs
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<blockquote data-quote="Lyxen" data-source="post: 8475304" data-attributes="member: 7032025"><p>And again, this goes to prove that there is no difference between NPCs and PCs. Both have ends and both can use means.</p><p></p><p>After that, once more, whether PCs or NPCs (or people in real life), no one is ever requested to state their aims/ends. Just what they are doing. </p><p></p><p>Finally, Intimidating someone might just be an end. First, in real life, just to assert authority or diminish someone else's. Second, in the rules of the game, to change the attitude of whoever you are targeting.</p><p></p><p>And, just as in real life nothing says what will happen if you fail or succeed, it might have any number of consequences. For both a PC or an NPC, whoever passed the check will look intimidating to the target. It does not mandate any response, and in both cases it's totally up to roleplay, the personality of the target, in short the roleplay of the player or the DM.</p><p></p><p>And for the "player agency" fanatics, this does not mandate any change as to how the PC thinks or feels inside, it's just a perception, like "that plate is hot" or "that flag is red". What the PC does with the information is still completely up to him, just as it is completely up to the DM what the NPC does with the information.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8475304, member: 7032025"] And again, this goes to prove that there is no difference between NPCs and PCs. Both have ends and both can use means. After that, once more, whether PCs or NPCs (or people in real life), no one is ever requested to state their aims/ends. Just what they are doing. Finally, Intimidating someone might just be an end. First, in real life, just to assert authority or diminish someone else's. Second, in the rules of the game, to change the attitude of whoever you are targeting. And, just as in real life nothing says what will happen if you fail or succeed, it might have any number of consequences. For both a PC or an NPC, whoever passed the check will look intimidating to the target. It does not mandate any response, and in both cases it's totally up to roleplay, the personality of the target, in short the roleplay of the player or the DM. And for the "player agency" fanatics, this does not mandate any change as to how the PC thinks or feels inside, it's just a perception, like "that plate is hot" or "that flag is red". What the PC does with the information is still completely up to him, just as it is completely up to the DM what the NPC does with the information. [/QUOTE]
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