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<blockquote data-quote="Aldarc" data-source="post: 8475318" data-attributes="member: 5142"><p>[USER=71699]@clearstream[/USER], I didn't notice your edits until well after I had written my reply. I will leave my original reply as is, even if I would change things in retrospect, but I will try responding to your edits. </p><p></p><p></p><p>I posted the issue on the Stonetop on their Discord sub-channel, wherein Jeremy often participates in discussion. That doesn't necessarily mean that the views that emerged from that general consensus necessarily reflect what the designer himself said. </p><p></p><p></p><p>I'm skeptical that a roll for a Persuade (vs. PC) Move would be reasonably called for here as (1) there are do not appear to be anything at stake in the fiction, and (2) P1 is barely pressing P2, and P2 isn't really offering resistance. One of the required conditions is "when you press or entice a PC and they resist." </p><p></p><p>The example is a bit silly and the players aren't really beginning and ending with the fiction, but maybe there are stakes here. Let's imagine what they might be. Is there significance in the village of Stonetop to ask someone to dress up their hair? Is it a cultural sign of love and courtship? Or dominance and superiority? Or submission and inferiority? Is there a reluctance from P2 to help P1 look their best for a social occasion, such as a community celebration (e.g., festival, feast, wedding, etc.)? In which case, what sort of stakes and resistance from P2 could there be in play? </p><p></p><p>On a hard move, maybe P2 gets P1 to do their hair instead, signifying a higher social status between them. Or maybe a love interest or rival from P1 comes into the scene who finds themselves upset and betrayed by the implied intimacy of the request made to P2, creating division between all the involved characters (or even the wider community). </p><p></p><p></p><p>Yes. There is a two page explanation of Persuade (vs. PCs) in the unfinished book. The first page covers the basics of the move, including guidance for what transpires on 10+, 7-9, and 6- results. The second page includes a play example of how this may play out: P1 "We gotta keep going" and P2 "no, I don't wanna. I wanna stay here." </p><p></p><p>Here is what is currently in the playtest materials for making a hard move with Persuade (vs. PCs): </p><p></p><p>This bit from the book is practically identical to what Strandberg wrote in his blog that I linked to in my previous post.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8475318, member: 5142"] [USER=71699]@clearstream[/USER], I didn't notice your edits until well after I had written my reply. I will leave my original reply as is, even if I would change things in retrospect, but I will try responding to your edits. I posted the issue on the Stonetop on their Discord sub-channel, wherein Jeremy often participates in discussion. That doesn't necessarily mean that the views that emerged from that general consensus necessarily reflect what the designer himself said. I'm skeptical that a roll for a Persuade (vs. PC) Move would be reasonably called for here as (1) there are do not appear to be anything at stake in the fiction, and (2) P1 is barely pressing P2, and P2 isn't really offering resistance. One of the required conditions is "when you press or entice a PC and they resist." The example is a bit silly and the players aren't really beginning and ending with the fiction, but maybe there are stakes here. Let's imagine what they might be. Is there significance in the village of Stonetop to ask someone to dress up their hair? Is it a cultural sign of love and courtship? Or dominance and superiority? Or submission and inferiority? Is there a reluctance from P2 to help P1 look their best for a social occasion, such as a community celebration (e.g., festival, feast, wedding, etc.)? In which case, what sort of stakes and resistance from P2 could there be in play? On a hard move, maybe P2 gets P1 to do their hair instead, signifying a higher social status between them. Or maybe a love interest or rival from P1 comes into the scene who finds themselves upset and betrayed by the implied intimacy of the request made to P2, creating division between all the involved characters (or even the wider community). Yes. There is a two page explanation of Persuade (vs. PCs) in the unfinished book. The first page covers the basics of the move, including guidance for what transpires on 10+, 7-9, and 6- results. The second page includes a play example of how this may play out: P1 "We gotta keep going" and P2 "no, I don't wanna. I wanna stay here." Here is what is currently in the playtest materials for making a hard move with Persuade (vs. PCs): This bit from the book is practically identical to what Strandberg wrote in his blog that I linked to in my previous post. [/QUOTE]
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