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Using social skills on other PCs
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<blockquote data-quote="Swarmkeeper" data-source="post: 8475576" data-attributes="member: 6921763"><p>Sure, if we want to split the hair further, we might ask: when does the attack happen? When it is declared? When the character draws its weapon? When the roll happens? Does it really matter? It is going to fail regardless of when one says the "attack" happens. I believe charm does not prevent <em>trying. </em>The mechanic here prevents the outcome of the behavior, not the behavior itself. I mean, a DM would be within their rights to say it does prevent <em>trying</em> and that may even be the RAI, but I don't think it matters in the end as long as the attack doesn't hit. That is the important part of the mechanic. Roleplay it out however you like, players. </p><p></p><p>To be clear, as DM, I would stop the player from rolling to attack the Charmer. The Charmed PC cannot carry out the attack. The outcome is certain. No roll.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8475576, member: 6921763"] Sure, if we want to split the hair further, we might ask: when does the attack happen? When it is declared? When the character draws its weapon? When the roll happens? Does it really matter? It is going to fail regardless of when one says the "attack" happens. I believe charm does not prevent [I]trying. [/I]The mechanic here prevents the outcome of the behavior, not the behavior itself. I mean, a DM would be within their rights to say it does prevent [I]trying[/I] and that may even be the RAI, but I don't think it matters in the end as long as the attack doesn't hit. That is the important part of the mechanic. Roleplay it out however you like, players. To be clear, as DM, I would stop the player from rolling to attack the Charmer. The Charmed PC cannot carry out the attack. The outcome is certain. No roll. [/QUOTE]
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