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General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
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<blockquote data-quote="Maxperson" data-source="post: 8475587" data-attributes="member: 23751"><p>Not by the way the rules are written. There's no support for that and we know that RAI is for that not to happen. All support in the rules is for social skills to be able to alter how NPCs think and behave, not the other way around.</p><p></p><p>I'm not sure what you mean here exactly. </p><p></p><p>Let's say NPC Q has disguised himself as NPC Z. If no PC questions that deception, there is no roll. The player thinks that NPC Q is NPC Z, therefore his PC thinks the same thing. At no point was any ability check or skill involved.</p><p></p><p>Now let's say that the player does suspect that NPC Q isn't really NPC Z. He tells the DM that he is suspicious of NPC Q and looks closely at him. The DM may call for a perception or insight check opposed by a deception check. Success would give clues or outright knowledge that this isn't NPC Z. Failure would simply mean that the PC can't tell. The player at that point is free to continue to suspect or to accept that it is NPC Z.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8475587, member: 23751"] Not by the way the rules are written. There's no support for that and we know that RAI is for that not to happen. All support in the rules is for social skills to be able to alter how NPCs think and behave, not the other way around. I'm not sure what you mean here exactly. Let's say NPC Q has disguised himself as NPC Z. If no PC questions that deception, there is no roll. The player thinks that NPC Q is NPC Z, therefore his PC thinks the same thing. At no point was any ability check or skill involved. Now let's say that the player does suspect that NPC Q isn't really NPC Z. He tells the DM that he is suspicious of NPC Q and looks closely at him. The DM may call for a perception or insight check opposed by a deception check. Success would give clues or outright knowledge that this isn't NPC Z. Failure would simply mean that the PC can't tell. The player at that point is free to continue to suspect or to accept that it is NPC Z. [/QUOTE]
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