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Using social skills on other PCs
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<blockquote data-quote="Swarmkeeper" data-source="post: 8475631" data-attributes="member: 6921763"><p>That RAW you quote is part of the play loop saying that combat is turn based. That doesn't make it <em>not </em>part of the play loop. So, yeah, I disagree with your assertion.</p><p></p><p></p><p>Not so "obviously". When the DM describes the actions of a monster/NPC, they are describing the environment. Over to the player(s) - granted ever so briefly - to see if they have anything they can do in response - and then the NPC/monster's (and PC's reaction, if there was one) are resolved. Back to step 1. </p><p></p><p>Are you saying that is not happening?</p><p></p><p>Before the player's turn, the DM can narrate the state of the combat (step 1) then ask the player what they want to do. The player describes what they want their PC to do (step 2) and then the actions are adjudicated (step 3). </p><p></p><p>Structure does not override the play loop. Although it can certainly speed it up. It's still happening and I actually find it helpful to think of it that way.</p><p></p><p>Quickly narrating the state of the environment before every player's turn has become a standard operating procedure for me as DM over the last year and a half or so, and our game has benefitted from it.</p><p></p><p></p><p>It's actually a broader reading of the loop. It is not invalidated, as I've shown above. It is not "absurd", either - and I'd ask you to tone it down a bit please. You can disagree without being dismissive.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8475631, member: 6921763"] That RAW you quote is part of the play loop saying that combat is turn based. That doesn't make it [I]not [/I]part of the play loop. So, yeah, I disagree with your assertion. Not so "obviously". When the DM describes the actions of a monster/NPC, they are describing the environment. Over to the player(s) - granted ever so briefly - to see if they have anything they can do in response - and then the NPC/monster's (and PC's reaction, if there was one) are resolved. Back to step 1. Are you saying that is not happening? Before the player's turn, the DM can narrate the state of the combat (step 1) then ask the player what they want to do. The player describes what they want their PC to do (step 2) and then the actions are adjudicated (step 3). Structure does not override the play loop. Although it can certainly speed it up. It's still happening and I actually find it helpful to think of it that way. Quickly narrating the state of the environment before every player's turn has become a standard operating procedure for me as DM over the last year and a half or so, and our game has benefitted from it. It's actually a broader reading of the loop. It is not invalidated, as I've shown above. It is not "absurd", either - and I'd ask you to tone it down a bit please. You can disagree without being dismissive. [/QUOTE]
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