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<blockquote data-quote="clearstream" data-source="post: 8475859" data-attributes="member: 71699"><p>That is not so. The contention is that a DM should always deem something that could fall within the definition of roleplay to be certain. That there is no scope for deeming it uncertain. Let's take that on face value and ask - is it true that player decides is never uncertain? Is there no precedent in the extant text to justify a DM deeming something that falls within the definition of roleplay to be <em>uncertain</em>?</p><p></p><p>Yes, there is such precedent. There are game mechanics all over the place that make it uncertain if players will get to decide, or what they may decide. It is false to say that player decides is never uncertain. That isn't a question of specific versus general, it is a question solely as to whether a DM is justified in the printed text in deeming anything that falls within the definition of roleplay to be uncertain. They are.</p><p></p><p></p><p>Indeed yes. The factual evidence is the best we have. We're not reading in language that doesn't exist in the rules.</p><p></p><p></p><p>Again, false. No house rule is needed. DM decides if a check is called for. They should consider if there is a chance of failure, and what is at stake. Seeing as there is precedent for a chance of failure in relation to player decides, they are not house-ruling anything. Game mechanics include among them ability checks, skills, and among those deception, intimidation, persuasion and insight. Those are all game mechanics, although I realise some here are pleading a special class for them.</p><p></p><p></p><p>Actually, per RAW it is expressly the case. RAW doesn't ask for a DM to consider precedent or metaphysical positions relating to free will. I'm entertaining that in order to tackle [USER=6779196]@Charlaquin[/USER]'s concern. An approach a DM could take in reaching their decision could be to say that yes, X does fall within that defined by roleplay, but as it happens I think players deciding is always uncertain. If they do, there are game mechanics that say something about free will, at least as it exists in the game world.</p><p></p><p></p><p>This is back to special pleading. I am addressing game mechanics. There are no physical acts in an imagined world.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8475859, member: 71699"] That is not so. The contention is that a DM should always deem something that could fall within the definition of roleplay to be certain. That there is no scope for deeming it uncertain. Let's take that on face value and ask - is it true that player decides is never uncertain? Is there no precedent in the extant text to justify a DM deeming something that falls within the definition of roleplay to be [I]uncertain[/I]? Yes, there is such precedent. There are game mechanics all over the place that make it uncertain if players will get to decide, or what they may decide. It is false to say that player decides is never uncertain. That isn't a question of specific versus general, it is a question solely as to whether a DM is justified in the printed text in deeming anything that falls within the definition of roleplay to be uncertain. They are. Indeed yes. The factual evidence is the best we have. We're not reading in language that doesn't exist in the rules. Again, false. No house rule is needed. DM decides if a check is called for. They should consider if there is a chance of failure, and what is at stake. Seeing as there is precedent for a chance of failure in relation to player decides, they are not house-ruling anything. Game mechanics include among them ability checks, skills, and among those deception, intimidation, persuasion and insight. Those are all game mechanics, although I realise some here are pleading a special class for them. Actually, per RAW it is expressly the case. RAW doesn't ask for a DM to consider precedent or metaphysical positions relating to free will. I'm entertaining that in order to tackle [USER=6779196]@Charlaquin[/USER]'s concern. An approach a DM could take in reaching their decision could be to say that yes, X does fall within that defined by roleplay, but as it happens I think players deciding is always uncertain. If they do, there are game mechanics that say something about free will, at least as it exists in the game world. This is back to special pleading. I am addressing game mechanics. There are no physical acts in an imagined world. [/QUOTE]
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