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Using social skills on other PCs
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<blockquote data-quote="Charlaquin" data-source="post: 8475881" data-attributes="member: 6779196"><p>Yes, because that’s how the rules describe the procedure. The DM calls for a roll to resolve the action <em>if the outcome is uncertain.</em> Uncertainty in the outcome is a <em>prerequisite</em> for a check to be called for to resolve that uncertainty.</p><p></p><p>A check should not be called for unless the outcome of the action is uncertain.</p><p></p><p>Other game mechanics that are more specific and contradict the roleplaying rule, yes. The rules for ability checks are a part of the general action resolution procedure, not a specific exception to the procedure like the rules for spellcasting are.</p><p></p><p>Yes, when a general rule is contradicted by a more specific rule, the more specific rule takes precedence. Again, ability checks are part of the general action resolution procedure, not an exception to it.</p><p></p><p>I mean, technically the DM doesn’t <em>have to</em> telegraph that the NPC is disguised, but i think it’s best practice for them to do so, because otherwise they’re obstructing gameplay. A disguise is to social interaction as a trap is to dungeon exploration. If you don’t telegraph it, the players have no way of knowing that it’s there to be interacted with, so they have no choice but to either blindly guess whether or not a trap or disguise is present, establish a standard operating procedure of looking for traps or disguises at all times, or blunder into the trap or fall for the character’s false identity.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8475881, member: 6779196"] Yes, because that’s how the rules describe the procedure. The DM calls for a roll to resolve the action [I]if the outcome is uncertain.[/I] Uncertainty in the outcome is a [I]prerequisite[/I] for a check to be called for to resolve that uncertainty. A check should not be called for unless the outcome of the action is uncertain. Other game mechanics that are more specific and contradict the roleplaying rule, yes. The rules for ability checks are a part of the general action resolution procedure, not a specific exception to the procedure like the rules for spellcasting are. Yes, when a general rule is contradicted by a more specific rule, the more specific rule takes precedence. Again, ability checks are part of the general action resolution procedure, not an exception to it. I mean, technically the DM doesn’t [I]have to[/I] telegraph that the NPC is disguised, but i think it’s best practice for them to do so, because otherwise they’re obstructing gameplay. A disguise is to social interaction as a trap is to dungeon exploration. If you don’t telegraph it, the players have no way of knowing that it’s there to be interacted with, so they have no choice but to either blindly guess whether or not a trap or disguise is present, establish a standard operating procedure of looking for traps or disguises at all times, or blunder into the trap or fall for the character’s false identity. [/QUOTE]
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