Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 8476031" data-attributes="member: 6779196"><p>No, it exists because of the order of operations.</p><p></p><p>As a thought experiment, let’s assume that it was possible to impose the Frightened condition on a creature with a successful Charisma (Intimidation) check.</p><p></p><p>A character (doesn’t really matter if it’s a PC or NPC) wants to frighten a monster, and doesn’t have any spells that can do so or doesn’t want to spend the spell slots. So they declare “I try to frighten the monster by acting all scary.” Since there is not a specific rule for how to resolve this action, the DM falls back on the general action resolution mechanics. Can this action succeed? Assuming the monster isn’t immune to fear or anything and the approach of “acting all scary” is something that could indeed frighten it, yes. Can it fail? Sure, maybe the character acting all scary isn’t enough to scare the monster. Are there meaningful stakes? We’d need more context to determine that, but for the sake of argument let’s assume there are. So, the DM ought to call for an ability check to resolve this action, probably Charisma (Intimidation), and in this thought experiment, that would mean imposing the frightened condition on the monster if it were successful.</p><p></p><p>Now repeat the same thought experiment, but imagine the character is trying to frighten a PC. Can this action succeed now? Well, the goal is to frighten the PC, which is something the character feels, and is therefore decided by the player. So, if the player decides they are not frightened, then it can’t succeed. Likewise, if they decide they are frightened, then it can’t fail. So, we never reach the point in the general action resolution process where an ability check is called for, which means the effects of a successful ability check are never able to be applied.</p><p></p><p>Now let’s suppose that the character, perhaps aiming to eliminate the possibility of failure in their actions, decides to spend the spell slot and cast <em>cause fear</em> instead of declaring a goal and approach. Now we have a specific rule telling us how to resolve this action, so we don’t have to rely on the general action resolution rules. The spell simply says “ The target must succeed on a Wisdom saving throw or become frightened of you until the spell ends.” No need to check for uncertainty, the rule explicitly tells us that the target <em>must</em> make a Wisdom saving throw (unless it’s a construct or an undead).</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8476031, member: 6779196"] No, it exists because of the order of operations. As a thought experiment, let’s assume that it was possible to impose the Frightened condition on a creature with a successful Charisma (Intimidation) check. A character (doesn’t really matter if it’s a PC or NPC) wants to frighten a monster, and doesn’t have any spells that can do so or doesn’t want to spend the spell slots. So they declare “I try to frighten the monster by acting all scary.” Since there is not a specific rule for how to resolve this action, the DM falls back on the general action resolution mechanics. Can this action succeed? Assuming the monster isn’t immune to fear or anything and the approach of “acting all scary” is something that could indeed frighten it, yes. Can it fail? Sure, maybe the character acting all scary isn’t enough to scare the monster. Are there meaningful stakes? We’d need more context to determine that, but for the sake of argument let’s assume there are. So, the DM ought to call for an ability check to resolve this action, probably Charisma (Intimidation), and in this thought experiment, that would mean imposing the frightened condition on the monster if it were successful. Now repeat the same thought experiment, but imagine the character is trying to frighten a PC. Can this action succeed now? Well, the goal is to frighten the PC, which is something the character feels, and is therefore decided by the player. So, if the player decides they are not frightened, then it can’t succeed. Likewise, if they decide they are frightened, then it can’t fail. So, we never reach the point in the general action resolution process where an ability check is called for, which means the effects of a successful ability check are never able to be applied. Now let’s suppose that the character, perhaps aiming to eliminate the possibility of failure in their actions, decides to spend the spell slot and cast [I]cause fear[/I] instead of declaring a goal and approach. Now we have a specific rule telling us how to resolve this action, so we don’t have to rely on the general action resolution rules. The spell simply says “ The target must succeed on a Wisdom saving throw or become frightened of you until the spell ends.” No need to check for uncertainty, the rule explicitly tells us that the target [I]must[/I] make a Wisdom saving throw (unless it’s a construct or an undead). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
Top