Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 8476122" data-attributes="member: 71699"><p>I've played it out a few different ways over the years. We've talked about that a bit up thread, but here is a case I have in mind.</p><p></p><p>The PCs are taken captive in what would otherwise have been a TPK (as often advised in official published material.) The NPCs want to pry crucial information from them, which the whole party have promised one another to withhold. We're not interested in torture-porn so we have no interest in narrating the process in any detail. Each player is now put in an awkward position? What decides if their character spills or not? In the end, the players found it to be a relief that I let the dice decide. It made perfect sense to them that they might have been able to say nothing, but there was a chance they would break. It avoided any player having to intentionally do something that might have felt at odds with their commitment to the party.</p><p></p><p>This certainly isn't the only way to run the situation, yet unless the situation is something a group are anxious to narrate, it is a decent way to do it. I wouldn't mind a DM saying - yes C you hold out as long as you can and - make a roll - you give up the location of the prince on the 3rd day. If a DM asked me if I caved, I think I'd prefer to roll, in most cases.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8476122, member: 71699"] I've played it out a few different ways over the years. We've talked about that a bit up thread, but here is a case I have in mind. The PCs are taken captive in what would otherwise have been a TPK (as often advised in official published material.) The NPCs want to pry crucial information from them, which the whole party have promised one another to withhold. We're not interested in torture-porn so we have no interest in narrating the process in any detail. Each player is now put in an awkward position? What decides if their character spills or not? In the end, the players found it to be a relief that I let the dice decide. It made perfect sense to them that they might have been able to say nothing, but there was a chance they would break. It avoided any player having to intentionally do something that might have felt at odds with their commitment to the party. This certainly isn't the only way to run the situation, yet unless the situation is something a group are anxious to narrate, it is a decent way to do it. I wouldn't mind a DM saying - yes C you hold out as long as you can and - make a roll - you give up the location of the prince on the 3rd day. If a DM asked me if I caved, I think I'd prefer to roll, in most cases. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
Top