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Using social skills on other PCs
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<blockquote data-quote="Maxperson" data-source="post: 8476376" data-attributes="member: 23751"><p>I'm not sure we have to get that deep. Basically, as the DM I get to roleplay my side. Whether that's being deceptive, honest, engaging in disguise, trying to persuade someone or whatever. That's all I'm doing is playing my side of things. I'm not playing or deciding for the other side, at least not without something like Dominate or Suggestion going on. On the player side of things the player is doing the same thing. His PC is being deceptive, honest, caring, disguising himself or whatever. That's all he's doing is deciding his side of things. He's not playing or deciding for my side without something similar to the Dominate or whatever.</p><p></p><p>Should there be a collision point such as the player telling me that his PC is suspicious and is looking for signs that the NPC is lying, then and only then do we need to worry about potential ability checks. The player may just announce that his PC is suspicious of the NPC and leave it at that. Or the NPC may be under a spell that makes all lies successful and the PC automatically fails the insight check. Or the outcome may be in doubt and deception vs. insight happens. </p><p></p><p>Short of some sort of conflict like the deception vs. insight above, both sides are only roleplaying and deciding for their side, even if the information being used is incomplete or in error.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8476376, member: 23751"] I'm not sure we have to get that deep. Basically, as the DM I get to roleplay my side. Whether that's being deceptive, honest, engaging in disguise, trying to persuade someone or whatever. That's all I'm doing is playing my side of things. I'm not playing or deciding for the other side, at least not without something like Dominate or Suggestion going on. On the player side of things the player is doing the same thing. His PC is being deceptive, honest, caring, disguising himself or whatever. That's all he's doing is deciding his side of things. He's not playing or deciding for my side without something similar to the Dominate or whatever. Should there be a collision point such as the player telling me that his PC is suspicious and is looking for signs that the NPC is lying, then and only then do we need to worry about potential ability checks. The player may just announce that his PC is suspicious of the NPC and leave it at that. Or the NPC may be under a spell that makes all lies successful and the PC automatically fails the insight check. Or the outcome may be in doubt and deception vs. insight happens. Short of some sort of conflict like the deception vs. insight above, both sides are only roleplaying and deciding for their side, even if the information being used is incomplete or in error. [/QUOTE]
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