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Using social skills on other PCs
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<blockquote data-quote="Faolyn" data-source="post: 8476549" data-attributes="member: 6915329"><p>Yeah, these are quibbles. If that's how you want to run it in your game, fine, but I see it as very differently. </p><p></p><p>For instance, I'd have to go and double-check, but I don't think they <em>ever </em>say that someone's attitude changes to friendly (or hostile) anywhere in any of the books. They <em>do </em>say things like "the target becomes hostile" (as per <em>friends</em>). So I think we can safely assume that this is an example of the naturalistic language that 5e uses. </p><p></p><p>Secondly, <em>charm person </em>makes the target view you in a <em>friendly </em>light. This means that their demeanor to you has changed. You can't claim that someone both views you as a friendly acquaintance and is indifferent to you at the same time. Neither RAW nor RAI supports the idea that <em>charm person </em>would make the target go "Oh gods, its that guy again. Does he <em>ever </em>stop trying to buddy up to me?"</p><p></p><p>Thirdly, the charmed condition means that I have advantage on <em>any </em>social rolls made against the target. And literally the entire purpose of the Persuasion skill--which <em>is </em>a social skill--is to get people to change their mind about things and convince them to do things they're not necessarily interested in.</p><p></p><p>And as I <em>keep saying, </em>it's entirely up to the individual in question. With decent enough fast-talking on the part of the caster, yes, they could get the merchant to do something that involves risk or sacrifice. Because even <em>if </em>the spell doesn't make the person Friendly as per the table, the advantage on your rolls would make sure that you could <em>turn </em>the person Friendly before you ask them to give you a thing.</p><p></p><p>Because in case you didn't get it, I'm not assuming that things go like this:</p><p></p><p>DM: OK, you enter the store. There's the merchant.</p><p></p><p>Player: I cast <em>charm person. </em>"You, shopkeep, give me that thing."</p><p></p><p>DM: [as merchant] "Yes master."</p><p></p><p>That's a fail. But if the PC casts the spell and takes the time to speak to the merchant and butter them up (possibly involving Persuasion and Deception rolls, possibly just pure RP), and <em>then </em>ask for the thing. Yes, I'd allow it.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8476549, member: 6915329"] Yeah, these are quibbles. If that's how you want to run it in your game, fine, but I see it as very differently. For instance, I'd have to go and double-check, but I don't think they [I]ever [/I]say that someone's attitude changes to friendly (or hostile) anywhere in any of the books. They [I]do [/I]say things like "the target becomes hostile" (as per [I]friends[/I]). So I think we can safely assume that this is an example of the naturalistic language that 5e uses. Secondly, [I]charm person [/I]makes the target view you in a [I]friendly [/I]light. This means that their demeanor to you has changed. You can't claim that someone both views you as a friendly acquaintance and is indifferent to you at the same time. Neither RAW nor RAI supports the idea that [I]charm person [/I]would make the target go "Oh gods, its that guy again. Does he [I]ever [/I]stop trying to buddy up to me?" Thirdly, the charmed condition means that I have advantage on [I]any [/I]social rolls made against the target. And literally the entire purpose of the Persuasion skill--which [I]is [/I]a social skill--is to get people to change their mind about things and convince them to do things they're not necessarily interested in. And as I [I]keep saying, [/I]it's entirely up to the individual in question. With decent enough fast-talking on the part of the caster, yes, they could get the merchant to do something that involves risk or sacrifice. Because even [I]if [/I]the spell doesn't make the person Friendly as per the table, the advantage on your rolls would make sure that you could [I]turn [/I]the person Friendly before you ask them to give you a thing. Because in case you didn't get it, I'm not assuming that things go like this: DM: OK, you enter the store. There's the merchant. Player: I cast [I]charm person. [/I]"You, shopkeep, give me that thing." DM: [as merchant] "Yes master." That's a fail. But if the PC casts the spell and takes the time to speak to the merchant and butter them up (possibly involving Persuasion and Deception rolls, possibly just pure RP), and [I]then [/I]ask for the thing. Yes, I'd allow it. [/QUOTE]
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