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Using social skills on other PCs
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<blockquote data-quote="Maxperson" data-source="post: 8476562" data-attributes="member: 23751"><p>DMG page 244</p><p></p><p>"Choose the starting attitude of a creature the adventurers are interacting with: friendly, indifferent, or hostile.</p><p></p><p>So you choose one of the three attitudes to start with.</p><p></p><p>"Changing Attitude. The attitude of a creature might change over the course of a conversation. If the adventurers say or do the right things during an interaction (perhaps by touching on a creature's ideal, bond, or flaw), they can make a hostile creature temporarily indifferent, or make an indifferent creature temporarily friendly. Likewise, a gaffe, insult, or harmful deed might make a friendly creature temporarily indifferent or turn an indifferent creature hostile."</p><p></p><p>So there it talks about changing attitude from one to another.</p><p></p><p></p><p>"You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you."</p><p></p><p>That's the whole spell. Nothing about viewing anyone in a friendly light. You regard the caster as a friendly acquaintance(not friend), but that's it.</p><p></p><p>Sure. <strong><u>IF</u></strong> you get a roll, you get advantage. Nothing about the charmed condition guarantees that you will get a roll.</p><p></p><p>As long as it's something he would do for any old friendly acquaintance(someone you've met a few times at a party) he has, sure. I doubt many people would engage in any kind of risk or sacrifice for someone that's only a friendly acquaintance.</p><p></p><p>Maybe, but you're still not going to get them to do something that they would not do for any other friend of theirs.</p><p></p><p>I do get it. But at the end of the day it's just a first level spell. It's functionality shouldn't be any better than slight healing, a little bit of damage and so on. The way you're describing it is as if it's much more than that. It's just a minor bit of influence at the end of the day. They used the words "friendly <strong>acquaintance</strong>" for a reason.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8476562, member: 23751"] DMG page 244 "Choose the starting attitude of a creature the adventurers are interacting with: friendly, indifferent, or hostile. So you choose one of the three attitudes to start with. "Changing Attitude. The attitude of a creature might change over the course of a conversation. If the adventurers say or do the right things during an interaction (perhaps by touching on a creature's ideal, bond, or flaw), they can make a hostile creature temporarily indifferent, or make an indifferent creature temporarily friendly. Likewise, a gaffe, insult, or harmful deed might make a friendly creature temporarily indifferent or turn an indifferent creature hostile." So there it talks about changing attitude from one to another. "You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you." That's the whole spell. Nothing about viewing anyone in a friendly light. You regard the caster as a friendly acquaintance(not friend), but that's it. Sure. [B][U]IF[/U][/B] you get a roll, you get advantage. Nothing about the charmed condition guarantees that you will get a roll. As long as it's something he would do for any old friendly acquaintance(someone you've met a few times at a party) he has, sure. I doubt many people would engage in any kind of risk or sacrifice for someone that's only a friendly acquaintance. Maybe, but you're still not going to get them to do something that they would not do for any other friend of theirs. I do get it. But at the end of the day it's just a first level spell. It's functionality shouldn't be any better than slight healing, a little bit of damage and so on. The way you're describing it is as if it's much more than that. It's just a minor bit of influence at the end of the day. They used the words "friendly [B]acquaintance[/B]" for a reason. [/QUOTE]
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