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Using social skills on other PCs
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<blockquote data-quote="Faolyn" data-source="post: 8476616" data-attributes="member: 6915329"><p>Right. You're turning a potentially indifferent or hostile individual into a friendly one.</p><p></p><p></p><p>I didn't say it made them into a friend. I said it made them Friend<em>ly. </em>Exactly what the spell says it does.</p><p></p><p></p><p>...Why wouldn't the PC roll to see how good they are at Persuading or Deceiving an NPC?</p><p></p><p></p><p>Tell that to the DMG. It specifically says that it might be impossible to change the mind of a hostile NPC. Says nothing similar about friendly or indifferent ones.</p><p></p><p></p><p>Let's look at 1st level spells. And cantrips, too. All the damage-dealing spells are capable of instakilling the majority of people in the world (since the majority of people are going to be in the CR 1/2 or lower bracket). You can even use the very fires of hell (<em>hellish rebuke</em>) or alter one of the fundamental forces of nature (<em>magnify gravity</em>) to kill people. Even the damage-dealing <em>cantrips </em>can instakill a commoner.</p><p></p><p>1st-level healing spells can bring most people back from even grievous injury. These spells can animate and control plants. They can allow you to speak with animals. They can create the most important substance in the world out of <em>nothingness </em>(<em>create and destroy water</em>)<em>. </em>They can bring forth the literal blessings of the gods (<em>guidance, resistance, bless</em>). They can ensure that food is available (<em>goodberry</em>) and safe to eat (<em>purify food at drink</em>). They can keep a person safe from attacks by demons and other unnatural monsters (<em>protection from evil and good</em>). They can create localized earthquakes (<em>earth tremor</em>). They can summon spirits and give them form (<em>find familiar</em>). They can transfix people (<em>color spray</em>) or outright force them to perform a specific action (<em>command</em>). And they can make people see or hear things that aren't there (<em>minor illusion</em>, <em>silent image</em>) or cause objects to seem they're better than they really are (<em>distort value</em>).</p><p></p><p>I'd say making someone act like a friend for an hour is <em>well </em>within the boundaries of what's acceptable for a 1st-level spell. Especially since the person will know you've charmed them afterwards (not so for the 2nd-level <em>suggestion</em>, which lasts for eight hours, not just one) and you <em>still </em>have to make social rolls.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8476616, member: 6915329"] Right. You're turning a potentially indifferent or hostile individual into a friendly one. I didn't say it made them into a friend. I said it made them Friend[I]ly. [/I]Exactly what the spell says it does. ...Why wouldn't the PC roll to see how good they are at Persuading or Deceiving an NPC? Tell that to the DMG. It specifically says that it might be impossible to change the mind of a hostile NPC. Says nothing similar about friendly or indifferent ones. Let's look at 1st level spells. And cantrips, too. All the damage-dealing spells are capable of instakilling the majority of people in the world (since the majority of people are going to be in the CR 1/2 or lower bracket). You can even use the very fires of hell ([I]hellish rebuke[/I]) or alter one of the fundamental forces of nature ([I]magnify gravity[/I]) to kill people. Even the damage-dealing [I]cantrips [/I]can instakill a commoner. 1st-level healing spells can bring most people back from even grievous injury. These spells can animate and control plants. They can allow you to speak with animals. They can create the most important substance in the world out of [I]nothingness [/I]([I]create and destroy water[/I])[I]. [/I]They can bring forth the literal blessings of the gods ([I]guidance, resistance, bless[/I]). They can ensure that food is available ([I]goodberry[/I]) and safe to eat ([I]purify food at drink[/I]). They can keep a person safe from attacks by demons and other unnatural monsters ([I]protection from evil and good[/I]). They can create localized earthquakes ([I]earth tremor[/I]). They can summon spirits and give them form ([I]find familiar[/I]). They can transfix people ([I]color spray[/I]) or outright force them to perform a specific action ([I]command[/I]). And they can make people see or hear things that aren't there ([I]minor illusion[/I], [I]silent image[/I]) or cause objects to seem they're better than they really are ([I]distort value[/I]). I'd say making someone act like a friend for an hour is [I]well [/I]within the boundaries of what's acceptable for a 1st-level spell. Especially since the person will know you've charmed them afterwards (not so for the 2nd-level [I]suggestion[/I], which lasts for eight hours, not just one) and you [I]still [/I]have to make social rolls. [/QUOTE]
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