Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 8476728" data-attributes="member: 71699"><p>There's no need to settle that for the moment. As things stand, we're waiting on you to find a way to discount skills as game elements from being specific enough to form exceptions to general rules. You put forward something like -</p><ol> <li data-xf-list-type="ol">All skills are not actions, they’re a source of bonuses on a subset of ability checks.</li> <li data-xf-list-type="ol">Ability checks are not actions, they’re a step in the action resolution process; a step which comes after determining uncertainty, if uncertainty is established.</li> <li data-xf-list-type="ol">An action that is resolved by the general action resolution process can either succeed (if it has no chance of failure or no stakes), fail (if it has no chance of success), or be resolved with an ability check.</li> <li data-xf-list-type="ol">An action taken with the goal of forcing a PC to think, feel, or do something succeeds if the player decides it does, or fails if the player decides it does.</li> <li data-xf-list-type="ol">There is no opportunity for an ability check of any kind to be made, because based on the goal, the process for resolving it says it should succeed or fail.</li> <li data-xf-list-type="ol">If a <strong>more specific process</strong> governs the resolution of the action, such as the spellcasting rules, then none of this is relevant to the resolution process of that action.</li> </ol><p>In 6, you are helping yourself to something that isn't justified by RAW. RAW doesn't say it needs to be a <strong>more specific <em>process</em></strong><em>,</em> and doesn't limit exceptions to processes. Nor to applying at any specific point in a process. </p><p></p><p></p><p>Any specific game element can form an exception to how the game works. How the game <em>works</em>: exceptions aren't required to even sign up to an order of operations. To put it clearly, </p><ol> <li data-xf-list-type="ol"><em>For the sake of argument</em>, I concede that PHB 185 is a general rule that has the consequence that the things covered by it can't be ruled uncertain by a DM because they are up to player determination</li> <li data-xf-list-type="ol">Specific beats general: skills as game elements are specific-enough to be exceptions, meaning that they can break the rules. One rule they break is PHB 185.</li> </ol></blockquote><p></p>
[QUOTE="clearstream, post: 8476728, member: 71699"] There's no need to settle that for the moment. As things stand, we're waiting on you to find a way to discount skills as game elements from being specific enough to form exceptions to general rules. You put forward something like - [LIST=1] [*]All skills are not actions, they’re a source of bonuses on a subset of ability checks. [*]Ability checks are not actions, they’re a step in the action resolution process; a step which comes after determining uncertainty, if uncertainty is established. [*]An action that is resolved by the general action resolution process can either succeed (if it has no chance of failure or no stakes), fail (if it has no chance of success), or be resolved with an ability check. [*]An action taken with the goal of forcing a PC to think, feel, or do something succeeds if the player decides it does, or fails if the player decides it does. [*]There is no opportunity for an ability check of any kind to be made, because based on the goal, the process for resolving it says it should succeed or fail. [*]If a [B]more specific process[/B] governs the resolution of the action, such as the spellcasting rules, then none of this is relevant to the resolution process of that action. [/LIST] In 6, you are helping yourself to something that isn't justified by RAW. RAW doesn't say it needs to be a [B]more specific [I]process[/I][/B][I],[/I][B][I] [/I][/B]and doesn't limit exceptions to processes. Nor to applying at any specific point in a process. Any specific game element can form an exception to how the game works. How the game [I]works[/I]: exceptions aren't required to even sign up to an order of operations. To put it clearly, [LIST=1] [*][I]For the sake of argument[/I], I concede that PHB 185 is a general rule that has the consequence that the things covered by it can't be ruled uncertain by a DM because they are up to player determination [*]Specific beats general: skills as game elements are specific-enough to be exceptions, meaning that they can break the rules. One rule they break is PHB 185. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
Top