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<blockquote data-quote="Lyxen" data-source="post: 8476807" data-attributes="member: 7032025"><p>They certainly did not. The problem, as is often the case, is people taking isolated sentences out of their context and trying to build a case for a strong implementation of the rules that supports only their view. Even the play loop section has a sentence that says: "But most of the time, play is fluid and flexible, adapting to the circumstances of the adventure."</p><p></p><p>And even before that, the rules also say: "Playing D&D is an exercise in collaborative creation. You and your friends create epic stories filled with tension and memorable drama."</p><p></p><p>Moreover, the reason for me posting infrequently on this thread is that people are arguing from absolute positions (you MUST roll the dice / there is no reason to EVER roll the dice) when the rules themselves have an actually extremely interesting section called "The Role of the Dice" that explains that some people roll all the time, some people almost never roll, both are fine and, in the end "Many DMs find that using a combination of the two approaches works best. By balancing the use of dice against deciding on success, you can encourage your players to strike a balance between relying on their bonuses and abilities and paying attention to the game and immersing themselves in its world."</p><p></p><p>Same with the railroading/sandboxing concepts, or (in)famous principle of player agency, and associated absolute principles, there is no such thing in the rules, just the fact that there should be general agreement around the table, and that session 0 is a good time and place to dsicuss these concepts and how they apply to the table, there is no right and wrong here, just use whatever is the best way for you to have fun at your table.</p><p></p><p>The RAW is actually extremely moderate and open, with many possibilities in there, out of the box, and without even needing to go into the options.</p><p></p><p>So yes, some people will have the NPCs rolls vs. the PCs, it's anathema to others, the only thing which is sure is that the rules do not forbid anything in that area.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8476807, member: 7032025"] They certainly did not. The problem, as is often the case, is people taking isolated sentences out of their context and trying to build a case for a strong implementation of the rules that supports only their view. Even the play loop section has a sentence that says: "But most of the time, play is fluid and flexible, adapting to the circumstances of the adventure." And even before that, the rules also say: "Playing D&D is an exercise in collaborative creation. You and your friends create epic stories filled with tension and memorable drama." Moreover, the reason for me posting infrequently on this thread is that people are arguing from absolute positions (you MUST roll the dice / there is no reason to EVER roll the dice) when the rules themselves have an actually extremely interesting section called "The Role of the Dice" that explains that some people roll all the time, some people almost never roll, both are fine and, in the end "Many DMs find that using a combination of the two approaches works best. By balancing the use of dice against deciding on success, you can encourage your players to strike a balance between relying on their bonuses and abilities and paying attention to the game and immersing themselves in its world." Same with the railroading/sandboxing concepts, or (in)famous principle of player agency, and associated absolute principles, there is no such thing in the rules, just the fact that there should be general agreement around the table, and that session 0 is a good time and place to dsicuss these concepts and how they apply to the table, there is no right and wrong here, just use whatever is the best way for you to have fun at your table. The RAW is actually extremely moderate and open, with many possibilities in there, out of the box, and without even needing to go into the options. So yes, some people will have the NPCs rolls vs. the PCs, it's anathema to others, the only thing which is sure is that the rules do not forbid anything in that area. [/QUOTE]
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