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Using social skills on other PCs
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<blockquote data-quote="HammerMan" data-source="post: 8476840" data-attributes="member: 84112"><p>BTW</p><p>I keep defaulting to Intimidating because in my experience that and lieing are the 2 things that CHA covers that can come out of nowhere on a DM the most, and Intimidating is still 2-1 for lies. Not that seducing, diplomacy, persuading never come up, but they are corner cases of a corner case when it comes to PC vs PC and NPC vs PC. </p><p></p><p>The most likely situation is The DM has prepped for a social encounter, and doesn't need to default to anything. However I have found that not often but often enough Players will throw the DM a curve ball. The most famous is talking to/befriending the kobolds in the Sunless Citidel, but it has come up before and since. The DM plans a fight/physical encounter, and the player off hand says something about "why are they..." and this leads to a series of dominos the DM didn't expect... when the encounter creature is mostly a guard, intimidating is the most likely for it to be "Not a named NPC I thought about until now, and I need to see how intimidating they are" and as such providing that uncertainty as said above...</p><p></p><p>Now have I had PCs ask to for an audience with the Ghoul Queen and her betroved the Goblin King... yes, and yes before they said that it was flavor text and I had to on the fly figure out more motive then 'goblins ghouls working together and part of what they stole was wedding cake ingredients" (Just for the record that ended up with the PC Priest doing the ceremony and the PCs helping the ghouls and goblins create a defense agreement with the town... and in turn then having a weird town setup we came back to multi times until finally the 'nobles' of the towns adopted into the 'kingdom' of the ghouls/goblins and eventually annexed the next town over and an underdark city as well...)</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8476840, member: 84112"] BTW I keep defaulting to Intimidating because in my experience that and lieing are the 2 things that CHA covers that can come out of nowhere on a DM the most, and Intimidating is still 2-1 for lies. Not that seducing, diplomacy, persuading never come up, but they are corner cases of a corner case when it comes to PC vs PC and NPC vs PC. The most likely situation is The DM has prepped for a social encounter, and doesn't need to default to anything. However I have found that not often but often enough Players will throw the DM a curve ball. The most famous is talking to/befriending the kobolds in the Sunless Citidel, but it has come up before and since. The DM plans a fight/physical encounter, and the player off hand says something about "why are they..." and this leads to a series of dominos the DM didn't expect... when the encounter creature is mostly a guard, intimidating is the most likely for it to be "Not a named NPC I thought about until now, and I need to see how intimidating they are" and as such providing that uncertainty as said above... Now have I had PCs ask to for an audience with the Ghoul Queen and her betroved the Goblin King... yes, and yes before they said that it was flavor text and I had to on the fly figure out more motive then 'goblins ghouls working together and part of what they stole was wedding cake ingredients" (Just for the record that ended up with the PC Priest doing the ceremony and the PCs helping the ghouls and goblins create a defense agreement with the town... and in turn then having a weird town setup we came back to multi times until finally the 'nobles' of the towns adopted into the 'kingdom' of the ghouls/goblins and eventually annexed the next town over and an underdark city as well...) [/QUOTE]
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