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Using social skills on other PCs
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<blockquote data-quote="Charlaquin" data-source="post: 8476844" data-attributes="member: 6779196"><p>It depends on the specifics of the action. What is happening in the environment? What is the creature’s goal? What is the creature doing to try and achieve its goal? If the orc’ goal is to make the grass grow by shouting at it, it doesn’t matter how intimidating it is, it can’t succeed. If the barmaid’s goal is to score a night with a hot customer and her approach is by giving him a sultry look and slipping him her room key, but he isn’t sexually attracted to women, it doesn’t matter how seductive she is, she can’t succeed. And if the king’s goal is to get the PC adventurers to accept a quest and his approach is by offering them a reward, and the players decide their characters don’t want to do the quest, it doesn’t matter how persuasive the king is, he can’t succeed.</p><p></p><p>Yes, <em>if</em> they can fail and can succeed, I agree that an ability check (potentially with proficiency bonus added for a relevant skill) is the way the rules support determining which of those outcomes occur. But you can’t just gloss over that <em>if</em>. Not all approaches can succeed and fail at all goals.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8476844, member: 6779196"] It depends on the specifics of the action. What is happening in the environment? What is the creature’s goal? What is the creature doing to try and achieve its goal? If the orc’ goal is to make the grass grow by shouting at it, it doesn’t matter how intimidating it is, it can’t succeed. If the barmaid’s goal is to score a night with a hot customer and her approach is by giving him a sultry look and slipping him her room key, but he isn’t sexually attracted to women, it doesn’t matter how seductive she is, she can’t succeed. And if the king’s goal is to get the PC adventurers to accept a quest and his approach is by offering them a reward, and the players decide their characters don’t want to do the quest, it doesn’t matter how persuasive the king is, he can’t succeed. Yes, [I]if[/I] they can fail and can succeed, I agree that an ability check (potentially with proficiency bonus added for a relevant skill) is the way the rules support determining which of those outcomes occur. But you can’t just gloss over that [I]if[/I]. Not all approaches can succeed and fail at all goals. [/QUOTE]
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