Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lyxen" data-source="post: 8476878" data-attributes="member: 7032025"><p>These sections are actually really good to read and ponder about your style of DMing, I think. They also help seeing a lot of the debates on these forums in a very different light, since we have very different styles and actually we often end up debating something that hinges more on different styles than on the actual rules being debated.</p><p></p><p></p><p></p><p>For me the middle path is like all compromises, it certainly lacks the drawbacks of the approaches, but it also fails to deliver on the benefits. In this specific case, I would find it a bit disconcerting as a player if the DM sometimes decided to roll and sometimes not based apparently on a whim of his part. If there is a logic there, it has to be explained, otherwise the extreme approaches have at the very least the added advantage of consistency.</p><p></p><p></p><p></p><p>Indeed, but the thing is that this might not be apparent from a player's perspective when they happen, see below.</p><p></p><p></p><p></p><p>And neither I have, still we have ardent defenders of player agency on these forums, and people explaining that they have walked away from tables because of that.</p><p></p><p></p><p></p><p>Not necessarily. If you look at the SAC, for example there is the example of suggestion in which you might not even know that it was a magical compulsion if you did not witness the caster actually casting the spell (it was a specialty of my halfling sorceress with subtle spell): "Some spells are so subtle that you might not know you were ever under their effects. A prime example of that sort of spell is suggestion. Assuming you failed to notice the spellcaster casting the spell, you might simply remember the caster saying, “The treasure you’re looking for isn’t here. Go look for it in the room at the top of the next tower.” You failed your saving throw, and off you went to the other tower, thinking it was your idea to go there. You and your companions might deduce that you were beguiled if evidence of the spell is found."</p><p></p><p>This is where a bit of player forbearance and "playing along as I trust the DM" is really important.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8476878, member: 7032025"] These sections are actually really good to read and ponder about your style of DMing, I think. They also help seeing a lot of the debates on these forums in a very different light, since we have very different styles and actually we often end up debating something that hinges more on different styles than on the actual rules being debated. For me the middle path is like all compromises, it certainly lacks the drawbacks of the approaches, but it also fails to deliver on the benefits. In this specific case, I would find it a bit disconcerting as a player if the DM sometimes decided to roll and sometimes not based apparently on a whim of his part. If there is a logic there, it has to be explained, otherwise the extreme approaches have at the very least the added advantage of consistency. Indeed, but the thing is that this might not be apparent from a player's perspective when they happen, see below. And neither I have, still we have ardent defenders of player agency on these forums, and people explaining that they have walked away from tables because of that. Not necessarily. If you look at the SAC, for example there is the example of suggestion in which you might not even know that it was a magical compulsion if you did not witness the caster actually casting the spell (it was a specialty of my halfling sorceress with subtle spell): "Some spells are so subtle that you might not know you were ever under their effects. A prime example of that sort of spell is suggestion. Assuming you failed to notice the spellcaster casting the spell, you might simply remember the caster saying, “The treasure you’re looking for isn’t here. Go look for it in the room at the top of the next tower.” You failed your saving throw, and off you went to the other tower, thinking it was your idea to go there. You and your companions might deduce that you were beguiled if evidence of the spell is found." This is where a bit of player forbearance and "playing along as I trust the DM" is really important. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
Top