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Using social skills on other PCs
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<blockquote data-quote="Maxperson" data-source="post: 8477168" data-attributes="member: 23751"><p>Fair enough.</p><p></p><p>You are probably correct. I say probably, because 1) I hate to use absolutes as absolutes are almost always <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> wrong, and 2) because I've seen people arrive late to threads and enter the discussion, and one of them might be swayed. </p><p></p><p>There's still a lot of interpretation involved with that. My PC fails the save. Does he consider the inn to be his temporary home and go there? Does he view himself as a homeless wanderer and have no home to go to? Does he view the room his parents still keep for him three countries away as home and walk towards it for 8 hours? Is home wherever you make it and he just sits there and contemplates? There are lots of ways an adventurer can play that.</p><p></p><p>If you've persuaded me to do something <strong>and I have to do it,</strong> then I would have to go home(with the same possibilities above). Only this time it would work without a max duration of 8 hours, and it would work on me if I were immune to charm, and it could be used at will to persuade the next 15 people you meet to do the same thing. That's more powerful than Suggestion.</p><p></p><p>If you've persuaded me to do something <strong>and I don't have to do it</strong>, then you haven't actually persuaded me to do something and there was no point to the roll at all. The player is deciding and there's no uncertainty.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8477168, member: 23751"] Fair enough. You are probably correct. I say probably, because 1) I hate to use absolutes as absolutes are almost always :p wrong, and 2) because I've seen people arrive late to threads and enter the discussion, and one of them might be swayed. There's still a lot of interpretation involved with that. My PC fails the save. Does he consider the inn to be his temporary home and go there? Does he view himself as a homeless wanderer and have no home to go to? Does he view the room his parents still keep for him three countries away as home and walk towards it for 8 hours? Is home wherever you make it and he just sits there and contemplates? There are lots of ways an adventurer can play that. If you've persuaded me to do something [B]and I have to do it,[/B] then I would have to go home(with the same possibilities above). Only this time it would work without a max duration of 8 hours, and it would work on me if I were immune to charm, and it could be used at will to persuade the next 15 people you meet to do the same thing. That's more powerful than Suggestion. If you've persuaded me to do something [B]and I don't have to do it[/B], then you haven't actually persuaded me to do something and there was no point to the roll at all. The player is deciding and there's no uncertainty. [/QUOTE]
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