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Using social skills on other PCs
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<blockquote data-quote="HammerMan" data-source="post: 8477225" data-attributes="member: 84112"><p>and none of those need be what the PC wants as an end result. </p><p></p><p>A PC fighter comes across a lone orc guarding a pie. </p><p>"I intimidate the orc" the player says, but adds some flavor to suit your game in how he will... and then tell you he wants the orc to runaway scared</p><p>The DM already knows the orc will most likely not run, but sets a DC to see if he successes in intimidating him... if succeeds the orc punches him, if fail orc laughs at him</p><p></p><p>The PC declarer intent.</p><p>the DM determined that the effect was out of line but other effect would trigger off success/fail </p><p>DC set</p><p>roll made</p><p>outcome resolved...</p><p></p><p>now by my house rules if the PC missed by 2-3pts he would "ha, good try, no" if he missed it by more then that but less then 10 he would laugh a belly laugh. if he rolled more then ten laugh he would laugh hard at him...</p><p>if he made it by 5ish I would just have orc punch character in face if he made it by more then five i would have him attack with disadvantage, and I would RP him being freaked out.</p><p></p><p>as you see my house rule is separate from the main rule</p><p></p><p></p><p>Now the DM at any point could just say "no" or "Ok" for auto sucess/fail thats fine... the roll is if the DM doesn't know.</p><p></p><p>now reverse it. the orc wants to intimidate the PC into running instead</p><p></p><p>The DM declarer intent.</p><p>the PC determined that the effect was out of line but other effect would trigger off success/fail </p><p>DC set</p><p>roll made</p><p>outcome resolved...</p><p></p><p>now my house rule part is it doesn't have to be this rigid, the Player (or DM) doesn't need to decide before roll what all the out comes are, they can make them up as they roll before they roll or after they roll.</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8477225, member: 84112"] and none of those need be what the PC wants as an end result. A PC fighter comes across a lone orc guarding a pie. "I intimidate the orc" the player says, but adds some flavor to suit your game in how he will... and then tell you he wants the orc to runaway scared The DM already knows the orc will most likely not run, but sets a DC to see if he successes in intimidating him... if succeeds the orc punches him, if fail orc laughs at him The PC declarer intent. the DM determined that the effect was out of line but other effect would trigger off success/fail DC set roll made outcome resolved... now by my house rules if the PC missed by 2-3pts he would "ha, good try, no" if he missed it by more then that but less then 10 he would laugh a belly laugh. if he rolled more then ten laugh he would laugh hard at him... if he made it by 5ish I would just have orc punch character in face if he made it by more then five i would have him attack with disadvantage, and I would RP him being freaked out. as you see my house rule is separate from the main rule Now the DM at any point could just say "no" or "Ok" for auto sucess/fail thats fine... the roll is if the DM doesn't know. now reverse it. the orc wants to intimidate the PC into running instead The DM declarer intent. the PC determined that the effect was out of line but other effect would trigger off success/fail DC set roll made outcome resolved... now my house rule part is it doesn't have to be this rigid, the Player (or DM) doesn't need to decide before roll what all the out comes are, they can make them up as they roll before they roll or after they roll. [/QUOTE]
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