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General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
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<blockquote data-quote="Charlaquin" data-source="post: 8477356" data-attributes="member: 6779196"><p>Yes, but as that text is part of the rules for using ability scores, it must be taken in context with the rest of the rules for ability scores.</p><p></p><p>Because the text explicitly defines skills as “a specific aspect of an ability score,” and skill proficiency as representing a character being “particularly good at” a specific subset of ability checks with that score. Unless we are ignoring parts of the RAW that don’t support your point, we <em>must</em> understand skills as a specific aspect of ability checks.</p><p></p><p>Unless I’m misunderstanding what you mean by “game element,” yes, I do believe the Stealth skill is a game element. Specifically, it’s a proficiency which applies to a subset of Dexterity checks, as defined under the Stealth subheading in the Using Ability Scores section of the rules.</p><p></p><p>Yes. Would you not, as a DM, make a Dexterity (Stealth) check when a monster tries to “attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard,” and that action could fail and has an uncertain outcome? I certainly would. Likewise, I would make a Charisma (Intimidation) check when a monster “attempt(s) to influence someone through overt threats, hostile actions, and physical violence,” and that action could fail and has an uncertain outcome. Of course, if the someone the monster is trying to influence in this way happens to be a PC, the outcome would not be uncertain, so I would not call for a check.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8477356, member: 6779196"] Yes, but as that text is part of the rules for using ability scores, it must be taken in context with the rest of the rules for ability scores. Because the text explicitly defines skills as “a specific aspect of an ability score,” and skill proficiency as representing a character being “particularly good at” a specific subset of ability checks with that score. Unless we are ignoring parts of the RAW that don’t support your point, we [I]must[/I] understand skills as a specific aspect of ability checks. Unless I’m misunderstanding what you mean by “game element,” yes, I do believe the Stealth skill is a game element. Specifically, it’s a proficiency which applies to a subset of Dexterity checks, as defined under the Stealth subheading in the Using Ability Scores section of the rules. Yes. Would you not, as a DM, make a Dexterity (Stealth) check when a monster tries to “attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard,” and that action could fail and has an uncertain outcome? I certainly would. Likewise, I would make a Charisma (Intimidation) check when a monster “attempt(s) to influence someone through overt threats, hostile actions, and physical violence,” and that action could fail and has an uncertain outcome. Of course, if the someone the monster is trying to influence in this way happens to be a PC, the outcome would not be uncertain, so I would not call for a check. [/QUOTE]
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