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Using social skills on other PCs
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<blockquote data-quote="Swarmkeeper" data-source="post: 8477452" data-attributes="member: 6921763"><p>At out table, I'm giving the player the stakes before they roll. They describe an intimidating action and their goal which, in this case, is to get the orc to run. I, as DM, determine that the outcome will be uncertain and tell the player what happens on a success and what happens on a failure. The success state should be somewhat related to what the player wanted their PC to accomplish. If it is something completely different b/c you, as DM, don't think their goal is possible, then you might as well say that the outcome is certain and declare that the action fails. The orc punching the fighter on a successful ability check for the fighter is... not something I would pull on a player. That is most definitely not a success. </p><p></p><p></p><p></p><p>Understood.</p><p></p><p></p><p>See above - you called for roll even though you, as DM, knew the fighter could not accomplish their goal. This seems like cognitive dissonance to me.</p><p></p><p></p><p>What does "the PC determined that the effect was out of line" mean? I'm not picking up on your short hand here.</p><p></p><p>And, just a side comment here, while were on the topic. Several of us have tried to understand your playstyle. Yet I don't see a similar effort on your end. Do you understand our playstyle at all?</p><p></p><p></p><p>I'm not into adjudicating by feel when it comes to rolling dice. The players deserve to know what means what before getting into situations that could be bad for their PC. If they still go for it, that's on them. If I don't give the stakes and the PC suffers b/c of how I "read" a roll result in the moment, that potentially leads to "gotcha" situations - inadvertent or otherwise.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8477452, member: 6921763"] At out table, I'm giving the player the stakes before they roll. They describe an intimidating action and their goal which, in this case, is to get the orc to run. I, as DM, determine that the outcome will be uncertain and tell the player what happens on a success and what happens on a failure. The success state should be somewhat related to what the player wanted their PC to accomplish. If it is something completely different b/c you, as DM, don't think their goal is possible, then you might as well say that the outcome is certain and declare that the action fails. The orc punching the fighter on a successful ability check for the fighter is... not something I would pull on a player. That is most definitely not a success. Understood. See above - you called for roll even though you, as DM, knew the fighter could not accomplish their goal. This seems like cognitive dissonance to me. What does "the PC determined that the effect was out of line" mean? I'm not picking up on your short hand here. And, just a side comment here, while were on the topic. Several of us have tried to understand your playstyle. Yet I don't see a similar effort on your end. Do you understand our playstyle at all? I'm not into adjudicating by feel when it comes to rolling dice. The players deserve to know what means what before getting into situations that could be bad for their PC. If they still go for it, that's on them. If I don't give the stakes and the PC suffers b/c of how I "read" a roll result in the moment, that potentially leads to "gotcha" situations - inadvertent or otherwise. [/QUOTE]
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