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Using social skills on other PCs
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<blockquote data-quote="HammerMan" data-source="post: 8477893" data-attributes="member: 84112"><p>I do understand ([USER=97077]@iserith[/USER] explained his style in super detail to the point I could shut my eyes and see it as well if not better then any novel i have ever read) I was saying it was a style I used in older editions</p><p></p><p>I mean in 2e you kinda have to play your way (more or less) because skills didn't exist social or otherwise. You did have a charisma thing called reaction adjustment, but most DMs I know or even heard of ditched those or modified them heavily.</p><p></p><p>I am consistent. My players know my games and what to expect. My other DMs (who happen to also be my players) also are consistent. I wont talk as a DM but as a player, I would trust that my DMs are adjudicating fairly and for a fun game... even if that means ever so often a gotcha.</p><p></p><p>the trust is that when gotcha moments come up it will lead to fun (or at least will be intended as such) and the game will not be full of them.</p><p></p><p>I disagree. It is the consequence to an action the player described. The action did not intended for that consequence but like in the real world game chocies sometimes with BOTH intended and unintended consequences.</p><p></p><p>I mean, if they have a reaction that allows it. I don't see where action economy comes into the social skill debate though...</p><p></p><p>no it seems an odd situation... I mean if we were in initiative I wouldn't let the orc punch OUTSIDE of turn order if that is what you mean, but timing of events has not been part of the discussion up until now as far as I know.</p><p></p><p>however Imagine I did have a monk NPC who had "reaction: when hit in combat use reaction to grab target and flip them over there hip. Target makes a Str save DCXX when they hit monk or land prone in open square adjacent to monk" (Never have but that actually seems pretty cool might work shop that a bit and try it) and a PC had not seen it in use yet, and attacked the monk I for sure would use it... and that PC would be shocked but realize maybe ranged is better for this monster (and tbf I would not put something like deflect missiles with this) or even just makeing sure that the reaction gets used (only can take 1)</p><p></p><p>OR</p><p></p><p>if a new player who had never read a D&D book and didn't go through the whole PHB before making there human fighter ran across a teifling warlock, hellish rebuke is a gotcha and a shocking one at that (fire not shock i guess)</p><p></p><p></p><p>Oh no... [USER=97077]@iserith[/USER] has been clear, if I were at his table and I said "I want to use my theives tools to pick the lock" that would not be enough I need to describe it... or the better example "I search the desk" would lead to "How do you search the desk?"</p><p> I can't pick a lock, I in real world am for sure not trained in perception or investigation (and I'm not betting on a high INT or WIS)</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8477893, member: 84112"] I do understand ([USER=97077]@iserith[/USER] explained his style in super detail to the point I could shut my eyes and see it as well if not better then any novel i have ever read) I was saying it was a style I used in older editions I mean in 2e you kinda have to play your way (more or less) because skills didn't exist social or otherwise. You did have a charisma thing called reaction adjustment, but most DMs I know or even heard of ditched those or modified them heavily. I am consistent. My players know my games and what to expect. My other DMs (who happen to also be my players) also are consistent. I wont talk as a DM but as a player, I would trust that my DMs are adjudicating fairly and for a fun game... even if that means ever so often a gotcha. the trust is that when gotcha moments come up it will lead to fun (or at least will be intended as such) and the game will not be full of them. I disagree. It is the consequence to an action the player described. The action did not intended for that consequence but like in the real world game chocies sometimes with BOTH intended and unintended consequences. I mean, if they have a reaction that allows it. I don't see where action economy comes into the social skill debate though... no it seems an odd situation... I mean if we were in initiative I wouldn't let the orc punch OUTSIDE of turn order if that is what you mean, but timing of events has not been part of the discussion up until now as far as I know. however Imagine I did have a monk NPC who had "reaction: when hit in combat use reaction to grab target and flip them over there hip. Target makes a Str save DCXX when they hit monk or land prone in open square adjacent to monk" (Never have but that actually seems pretty cool might work shop that a bit and try it) and a PC had not seen it in use yet, and attacked the monk I for sure would use it... and that PC would be shocked but realize maybe ranged is better for this monster (and tbf I would not put something like deflect missiles with this) or even just makeing sure that the reaction gets used (only can take 1) OR if a new player who had never read a D&D book and didn't go through the whole PHB before making there human fighter ran across a teifling warlock, hellish rebuke is a gotcha and a shocking one at that (fire not shock i guess) Oh no... [USER=97077]@iserith[/USER] has been clear, if I were at his table and I said "I want to use my theives tools to pick the lock" that would not be enough I need to describe it... or the better example "I search the desk" would lead to "How do you search the desk?" I can't pick a lock, I in real world am for sure not trained in perception or investigation (and I'm not betting on a high INT or WIS) [/QUOTE]
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