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General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
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<blockquote data-quote="Maxperson" data-source="post: 8477968" data-attributes="member: 23751"><p>Here are the SPECIFIC rules for PCs interacting with NPCs in social situations that require ability checks. Page 186 of the PHB</p><p></p><p>"ABILITY CHECKS</p><p>In addition to roleplaying, ability checks are key in determining the outcome of an interaction. </p><p></p><p><strong>Your roleplaying efforts can alter an NPC's attitude</strong>, but there might still be an element of chance in the situation. For example,<strong> your DM can call for a Charisma check at any point during an interaction if he or she wants the dice to play a role in determining an NPC's reactions</strong>. Other checks might be appropriate in certain situations, at your DM's discretion. </p><p></p><p>Pay attention to your skill proficiencies when thinking of how you want to interact with an NPC, and stack the deck in your favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet to lead the discussion. When negotiating for a hostage's release, the cleric with Persuasion should do most of the talking."</p><p></p><p>Nowhere in there is there a single thing about ability checks being used against the PCs. The DM can(might) call for a check for determining NPC reactions. Your(the player) roleplaying efforcs can alter an NPC's attitude. The DM might call for other checks(not charisma) if appropriate. Nothing backs you up in these specific rules on PCs interacting with NPCs in social settings.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8477968, member: 23751"] Here are the SPECIFIC rules for PCs interacting with NPCs in social situations that require ability checks. Page 186 of the PHB "ABILITY CHECKS In addition to roleplaying, ability checks are key in determining the outcome of an interaction. [B]Your roleplaying efforts can alter an NPC's attitude[/B], but there might still be an element of chance in the situation. For example,[B] your DM can call for a Charisma check at any point during an interaction if he or she wants the dice to play a role in determining an NPC's reactions[/B]. Other checks might be appropriate in certain situations, at your DM's discretion. Pay attention to your skill proficiencies when thinking of how you want to interact with an NPC, and stack the deck in your favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet to lead the discussion. When negotiating for a hostage's release, the cleric with Persuasion should do most of the talking." Nowhere in there is there a single thing about ability checks being used against the PCs. The DM can(might) call for a check for determining NPC reactions. Your(the player) roleplaying efforcs can alter an NPC's attitude. The DM might call for other checks(not charisma) if appropriate. Nothing backs you up in these specific rules on PCs interacting with NPCs in social settings. [/QUOTE]
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