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Using social skills on other PCs
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<blockquote data-quote="HammerMan" data-source="post: 8478072" data-attributes="member: 84112"><p>See again, you start off with the right of it, you don't agree with me... cool I don't care if you ever do. </p><p>Then you state the drawback of my way (ever so often a rewind or question is asked) skipping over that your way requires a templet of sentence structure that all players must always follow, and never use context to fill in a blank... then you end it by talking about how hard it is to DM (implying anyway other then your one true best reading of the rule is the cause) and how you don't find it hard... </p><p></p><p>the problem is your whole statement can be reworded to be true for me.</p><p></p><p></p><p>about YOUR rule</p><p></p><p>That is not supported by the rules in my view. Fine if you want to play that way, and I hope that you and your players have fun doing that, even if it sometimes requires you to go back and clarify what the character is doing (or rephrasing to fit your pattern). By useing reasonable context in my games, I don't have to do that, ever, and it's easy to see what success and failure look like, what ability check and skill or tool proficiency applies, and what the DC is. A lot of people say that DMing is hard. Not me and part of that is because my players aren't making it harder than it needs to be.</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8478072, member: 84112"] See again, you start off with the right of it, you don't agree with me... cool I don't care if you ever do. Then you state the drawback of my way (ever so often a rewind or question is asked) skipping over that your way requires a templet of sentence structure that all players must always follow, and never use context to fill in a blank... then you end it by talking about how hard it is to DM (implying anyway other then your one true best reading of the rule is the cause) and how you don't find it hard... the problem is your whole statement can be reworded to be true for me. about YOUR rule That is not supported by the rules in my view. Fine if you want to play that way, and I hope that you and your players have fun doing that, even if it sometimes requires you to go back and clarify what the character is doing (or rephrasing to fit your pattern). By useing reasonable context in my games, I don't have to do that, ever, and it's easy to see what success and failure look like, what ability check and skill or tool proficiency applies, and what the DC is. A lot of people say that DMing is hard. Not me and part of that is because my players aren't making it harder than it needs to be. [/QUOTE]
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