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<blockquote data-quote="Charlaquin" data-source="post: 8478231" data-attributes="member: 6779196"><p>I appreciate it.</p><p></p><p>I mean, we both pulled random numbers out of thin air for how often these things happen - 7 out of 10 was yours. The point is, it can happen if you rely on making educated guesses about the player’s intent and the character’s behavior, but it can’t happen when you ask the player to state those things clearly.</p><p></p><p>Great! Then I could adjudicate the action and we could move on. We could even have avoided the part where you sighed if you had stated an action in the first place.</p><p></p><p>If the players have 7 keys and they say “I try the key”? No, that’s not clear.</p><p></p><p>My preference for declarations of action isn’t even something I advise other DMs to adopt, that’s a me thing. Expecting a clear statement of goal and approach I recommend because I find it works more smoothly with the basic pattern of play and makes it easier for the DM to determine if an action can succeed, if it can fail, and if it has meaningful stakes, and I do understand those criteria to be the RAW on how to decide if an ability check should be called for.</p><p></p><p>Yeah, fair. They and I have very similar understandings of the rules of 5e and very similar play preferences. I have never played in one of their games and vice versa, so I don’t know firsthand how similarly our games play, but I imagine there’s a lot in common there.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8478231, member: 6779196"] I appreciate it. I mean, we both pulled random numbers out of thin air for how often these things happen - 7 out of 10 was yours. The point is, it can happen if you rely on making educated guesses about the player’s intent and the character’s behavior, but it can’t happen when you ask the player to state those things clearly. Great! Then I could adjudicate the action and we could move on. We could even have avoided the part where you sighed if you had stated an action in the first place. If the players have 7 keys and they say “I try the key”? No, that’s not clear. My preference for declarations of action isn’t even something I advise other DMs to adopt, that’s a me thing. Expecting a clear statement of goal and approach I recommend because I find it works more smoothly with the basic pattern of play and makes it easier for the DM to determine if an action can succeed, if it can fail, and if it has meaningful stakes, and I do understand those criteria to be the RAW on how to decide if an ability check should be called for. Yeah, fair. They and I have very similar understandings of the rules of 5e and very similar play preferences. I have never played in one of their games and vice versa, so I don’t know firsthand how similarly our games play, but I imagine there’s a lot in common there. [/QUOTE]
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