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Using social skills on other PCs
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<blockquote data-quote="Lanefan" data-source="post: 8478434" data-attributes="member: 29398"><p>Most of the time when a player asks something like that, what they're really asking is "Is there anything else obvious about this scene that you could/should have narrated but didn't?". This is highly relevant when running published modules and relying on the boxed text, as boxed text is sometimes woefully incomplete and in a few cases outright erroneous when compared to the map and-or non-boxed write-up.</p><p></p><p>And even when using homebrew modules it's all too easy to forget to narrate something obvious, such as - in this case - an exit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8478434, member: 29398"] Most of the time when a player asks something like that, what they're really asking is "Is there anything else obvious about this scene that you could/should have narrated but didn't?". This is highly relevant when running published modules and relying on the boxed text, as boxed text is sometimes woefully incomplete and in a few cases outright erroneous when compared to the map and-or non-boxed write-up. And even when using homebrew modules it's all too easy to forget to narrate something obvious, such as - in this case - an exit. :) [/QUOTE]
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