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Using social skills on other PCs
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<blockquote data-quote="clearstream" data-source="post: 8478706" data-attributes="member: 71699"><p>Polling isn't my area of expertise, so I don't claim anything like perfection. I'd even welcome improvement suggestions (in that thread, ideally.) However, I found it answered my questions and informed my views very effectively.</p><p></p><p>Consider this one - An NPC can pry information from a PC, with a CHA (Intimidation) check. Only 12.5% sympathise with that. I chose it because it felt to me like a dilute case: a miner's canary. It is clear that respondents don't normally expect an ability check to override player agency. If this is ruled out, surely any stronger override on player agency would normally also be ruled out!</p><p></p><p>Folk are far more comfortable using ability checks to resolve attempts to mislead players. For roughly two-thirds of respondents, that felt normal. Although cases where CHA (Deception) is applicable are often discussed by the game designers in the same breath as cases where CHA (Intimidation) or (Persuasion) are applicable, the RAI needn't be identical because those cases are not identical. The latter get at what a PC will do, whereas the former get at what a PC might think <em>without</em> commiting the PC to do anything based on it.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8478706, member: 71699"] Polling isn't my area of expertise, so I don't claim anything like perfection. I'd even welcome improvement suggestions (in that thread, ideally.) However, I found it answered my questions and informed my views very effectively. Consider this one - An NPC can pry information from a PC, with a CHA (Intimidation) check. Only 12.5% sympathise with that. I chose it because it felt to me like a dilute case: a miner's canary. It is clear that respondents don't normally expect an ability check to override player agency. If this is ruled out, surely any stronger override on player agency would normally also be ruled out! Folk are far more comfortable using ability checks to resolve attempts to mislead players. For roughly two-thirds of respondents, that felt normal. Although cases where CHA (Deception) is applicable are often discussed by the game designers in the same breath as cases where CHA (Intimidation) or (Persuasion) are applicable, the RAI needn't be identical because those cases are not identical. The latter get at what a PC will do, whereas the former get at what a PC might think [I]without[/I] commiting the PC to do anything based on it. [/QUOTE]
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