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Using social skills on other PCs
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<blockquote data-quote="Hriston" data-source="post: 8479071" data-attributes="member: 6787503"><p>I think we need to differentiate between the environment as described by the DM and what the PCs think as decided by their players. These are not the same thing. The DM’s description of the environment (e.g. an NPC says some words about some halflings) is made up of information about the game world. Some information may be hidden from the players, e.g. whether what the NPC says is true or not, but the players are free to decide what their PCs think about this information and what, if anything, they do about it. </p><p></p><p>For example, the DM might describe a wall in a dungeon, and the players might decide that their characters accept that the wall is real, or for whatever reason they might decide that their characters suspect that the wall is an illusion and test the proposition in some way.</p><p></p><p>In the game, a lie is no different from an illusion or a hidden creature. It is all hidden knowledge. It is not telling the players what their characters think.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8479071, member: 6787503"] I think we need to differentiate between the environment as described by the DM and what the PCs think as decided by their players. These are not the same thing. The DM’s description of the environment (e.g. an NPC says some words about some halflings) is made up of information about the game world. Some information may be hidden from the players, e.g. whether what the NPC says is true or not, but the players are free to decide what their PCs think about this information and what, if anything, they do about it. For example, the DM might describe a wall in a dungeon, and the players might decide that their characters accept that the wall is real, or for whatever reason they might decide that their characters suspect that the wall is an illusion and test the proposition in some way. In the game, a lie is no different from an illusion or a hidden creature. It is all hidden knowledge. It is not telling the players what their characters think. [/QUOTE]
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