Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bill Zebub" data-source="post: 8479767" data-attributes="member: 7031982"><p>By the way, I'm actually 100% with you: there's a hierarchy, with rules at the top, with guidelines and flavor below that. I argued exactly this point much earlier in the thread, and had that basically summarily dismissed by [USER=16814]@Ovinomancer[/USER], and nobody came in on my side, so I let it drop.</p><p></p><p>But the problem with taking this approach is that it also undermines basically all the quotes...or in some cases not even quotes but inferences...that your argument rests upon. There isn't even a 'rule' that says the play loop applies to NPCs; we are extrapolating that. There's no 'rule' that says how Persuasion, Intimidation, etc. get applied: there's just suggestions/guidelines/flavor text. And even then it says 'you' in the Player's Handbook, and the section on social interaction in the DMG only addresses PC -> NPC. A bunch of the passages you rely on use the word 'might', and I think it's pretty hard to defend 'might' as a rule, unless followed up by how that 'might' is resolved. (For example, in the chapter on combat in the PHB, the word 'might' is used illustratively to describe what sorts of scenarios might occur, not to define rules.)</p><p></p><p>So, yeah, sure, let's treat rules as rules. Only PCs can declare actions.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8479767, member: 7031982"] By the way, I'm actually 100% with you: there's a hierarchy, with rules at the top, with guidelines and flavor below that. I argued exactly this point much earlier in the thread, and had that basically summarily dismissed by [USER=16814]@Ovinomancer[/USER], and nobody came in on my side, so I let it drop. But the problem with taking this approach is that it also undermines basically all the quotes...or in some cases not even quotes but inferences...that your argument rests upon. There isn't even a 'rule' that says the play loop applies to NPCs; we are extrapolating that. There's no 'rule' that says how Persuasion, Intimidation, etc. get applied: there's just suggestions/guidelines/flavor text. And even then it says 'you' in the Player's Handbook, and the section on social interaction in the DMG only addresses PC -> NPC. A bunch of the passages you rely on use the word 'might', and I think it's pretty hard to defend 'might' as a rule, unless followed up by how that 'might' is resolved. (For example, in the chapter on combat in the PHB, the word 'might' is used illustratively to describe what sorts of scenarios might occur, not to define rules.) So, yeah, sure, let's treat rules as rules. Only PCs can declare actions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
Top