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Using social skills on other PCs
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<blockquote data-quote="Swarmkeeper" data-source="post: 8479902" data-attributes="member: 6921763"><p>I think this is some definite progress. [USER=7031982]@Bill Zebub[/USER] has a great point that the player first gets to decide how the PC reacts to the threat in 2'. I think that's what you are getting at - that they've already decided they want their PC to engage - when you say: "They've said what they decided to do. " To be clear, what they want to do is... what exactly? To keep the scenario going, let's say the player, with reasonable specificity, wants the PC to do some fast-talking to avoid answering the question. (we're still talking about the scenario and not this forum, of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />) It's at this point that the DM decides the NPC may or may not buy it and will crank up the heat as a meaningful consequence for failure. The DM calls for the player to roll a CHA (Deception) check vs... DM's choice of NPC's CHA (Intimidation), WIS (Insight), passive WIS (Insight), or some other static DC based on the scene. On a success, NPC is distracted from the line of questioning about mollusks and engages with the new topic, granting the PC a temporary reprieve. On a failure, the NPC casts... Bonfire... but next to the chair. Patience is wearing thin, but not gone altogether. "What do you do next?"</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8479902, member: 6921763"] I think this is some definite progress. [USER=7031982]@Bill Zebub[/USER] has a great point that the player first gets to decide how the PC reacts to the threat in 2'. I think that's what you are getting at - that they've already decided they want their PC to engage - when you say: "They've said what they decided to do. " To be clear, what they want to do is... what exactly? To keep the scenario going, let's say the player, with reasonable specificity, wants the PC to do some fast-talking to avoid answering the question. (we're still talking about the scenario and not this forum, of course :p) It's at this point that the DM decides the NPC may or may not buy it and will crank up the heat as a meaningful consequence for failure. The DM calls for the player to roll a CHA (Deception) check vs... DM's choice of NPC's CHA (Intimidation), WIS (Insight), passive WIS (Insight), or some other static DC based on the scene. On a success, NPC is distracted from the line of questioning about mollusks and engages with the new topic, granting the PC a temporary reprieve. On a failure, the NPC casts... Bonfire... but next to the chair. Patience is wearing thin, but not gone altogether. "What do you do next?" [/QUOTE]
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