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General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
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<blockquote data-quote="iserith" data-source="post: 8480550" data-attributes="member: 97077"><p>Insight is specific in what is being examined in the action the PC is taking. I think it's best to cleave as closely to that as possible. Not that I would necessarily describe the body language, speech habits, or mannerisms the same every time as is implied by your assertion, as for fidgeting in other NPCs indicating they may be lying - good! That means the player is paying attention, retaining information, and then applying what they learned in the game. That's a good result and an example of player (and perhaps character) skill. However, it's still an assumption on the part of the player and taking action to verify one's assumptions is smart play.</p><p></p><p>As well, let's keep this in context. You have a particular way you want players to portray their character in order for you to think of them as roleplaying correctly. That is a bias that may show up in how you narrate the results of the adventurers' actions. As you can see, I'm careful to avoid this.</p></blockquote><p></p>
[QUOTE="iserith, post: 8480550, member: 97077"] Insight is specific in what is being examined in the action the PC is taking. I think it's best to cleave as closely to that as possible. Not that I would necessarily describe the body language, speech habits, or mannerisms the same every time as is implied by your assertion, as for fidgeting in other NPCs indicating they may be lying - good! That means the player is paying attention, retaining information, and then applying what they learned in the game. That's a good result and an example of player (and perhaps character) skill. However, it's still an assumption on the part of the player and taking action to verify one's assumptions is smart play. As well, let's keep this in context. You have a particular way you want players to portray their character in order for you to think of them as roleplaying correctly. That is a bias that may show up in how you narrate the results of the adventurers' actions. As you can see, I'm careful to avoid this. [/QUOTE]
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