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<blockquote data-quote="Faolyn" data-source="post: 8480652" data-attributes="member: 6915329"><p>IMO, that's actually <em>bad. </em>It limits your options for describing characters when you say things like "they're fidgeting, which is indicative of lying." Not only is that <em>not </em>true in real life (meaning many people wouldn't think to connect it without you telling them that), but it means that we can't trust you, the DM, to have a character who fidgets who isn't a liar. Furthermore, it makes all your characters stereotypes. "Whoops, he just fidgeted, guess he's a liar." Or worse: "Looks like this guy's a liar; why not just kill him now and get it over with?" It honestly doesn't matter if you say that fidgeting "may" indicate the person is a liar. You're either saying the character is a liar, or you're setting us up to not believe this person when they're telling the truth.</p><p></p><p>Secondly, if you say "fidgeting is indicative of lying," well, that's kind of offensive to any player who fidgets. If you had said "you noticed that he fidgets when he lies," that's different, because that's an <em>individual </em>tell. So you should probably watch how you describe these things.</p><p></p><p>Thirdly, it's really pretty mean to test <em>player</em> skill in remembering a given tell. I have ADHD and a terrible memory. Unless you blow fidgeting up to ridiculous levels, I might not remember even that detail half an hour later. Why punish my character because <em>I </em>have problems?</p><p></p><p></p><p>And as I showed, no, you're not. </p><p></p><p>And yes, I do want players to stay <em>in character. </em>Is there a reason why their character is never intimidated by anyone? Is it in your background? Or is it just something you pull out whenever you feel like no matter how appropriate to the setting, your character, or the NPC in question?</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8480652, member: 6915329"] IMO, that's actually [I]bad. [/I]It limits your options for describing characters when you say things like "they're fidgeting, which is indicative of lying." Not only is that [I]not [/I]true in real life (meaning many people wouldn't think to connect it without you telling them that), but it means that we can't trust you, the DM, to have a character who fidgets who isn't a liar. Furthermore, it makes all your characters stereotypes. "Whoops, he just fidgeted, guess he's a liar." Or worse: "Looks like this guy's a liar; why not just kill him now and get it over with?" It honestly doesn't matter if you say that fidgeting "may" indicate the person is a liar. You're either saying the character is a liar, or you're setting us up to not believe this person when they're telling the truth. Secondly, if you say "fidgeting is indicative of lying," well, that's kind of offensive to any player who fidgets. If you had said "you noticed that he fidgets when he lies," that's different, because that's an [I]individual [/I]tell. So you should probably watch how you describe these things. Thirdly, it's really pretty mean to test [I]player[/I] skill in remembering a given tell. I have ADHD and a terrible memory. Unless you blow fidgeting up to ridiculous levels, I might not remember even that detail half an hour later. Why punish my character because [I]I [/I]have problems? And as I showed, no, you're not. And yes, I do want players to stay [I]in character. [/I]Is there a reason why their character is never intimidated by anyone? Is it in your background? Or is it just something you pull out whenever you feel like no matter how appropriate to the setting, your character, or the NPC in question? [/QUOTE]
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