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<blockquote data-quote="clearstream" data-source="post: 8480942" data-attributes="member: 71699"><p>You can usually consider the number of game elements and cases the rule covers. For PHB 185 it reads that it is part of everything, therefore more general than most other rules. It gets specific on being thinks, acts, and talks, so were there a rule that covers everything a player determines for their character, then PHB 185 would be more specific than that rule, in that regard. But if the everything-a-player-determines rule applied only to say, halfling characters, that might be trickier to decide! In any case, there must be a conflict for it to matter.</p><p></p><p></p><p>Where it is silent, there it does not make any change. So as written, your Warblades add their WIS and DEX to initiative. You could have something like, Warblades use WIS <em>instead </em>of DEX for initiative. Jack of Trades gives half-prof to all ability checks and a wisdom check is still an ability check.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8480942, member: 71699"] You can usually consider the number of game elements and cases the rule covers. For PHB 185 it reads that it is part of everything, therefore more general than most other rules. It gets specific on being thinks, acts, and talks, so were there a rule that covers everything a player determines for their character, then PHB 185 would be more specific than that rule, in that regard. But if the everything-a-player-determines rule applied only to say, halfling characters, that might be trickier to decide! In any case, there must be a conflict for it to matter. Where it is silent, there it does not make any change. So as written, your Warblades add their WIS and DEX to initiative. You could have something like, Warblades use WIS [I]instead [/I]of DEX for initiative. Jack of Trades gives half-prof to all ability checks and a wisdom check is still an ability check. [/QUOTE]
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