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<blockquote data-quote="iserith" data-source="post: 8481251" data-attributes="member: 97077"><p>If you think I'm the sort to backtrack, then you haven't been paying attention.</p><p></p><p></p><p>We weren't talking about "many people" though. We were talking about one NPC in a specific situation.</p><p></p><p></p><p>Again, you are wrong because, as I've said, I don't expect the players to do <em>anything </em>with the clue. It's there. Remember when I said sometimes they pick up on it and sometimes they don't and that's fine? It was in this very thread. The only thing I care about is that the clue is present when describing the environment. That's what I can control. I don't care about things I can't control.</p><p></p><p></p><p>In this game, we're all equally at the DM's "mercy" - the rules say the players can only describe what they want to do and the DM narrates the results of the adventurers' action, sometimes calling for a roll. Though I don't think it's a matter of the DM being merciful but just understanding and performing the DM's role reasonably well. If you asked me to roll an ability check, I would remind you that I need to hear your goal and approach before I decided if an ability check was called for and ask you to be reasonably specific about what you're doing in-character to get at the information you want. You know, act in a way that is immersive for everyone at the table. You get that, right?</p></blockquote><p></p>
[QUOTE="iserith, post: 8481251, member: 97077"] If you think I'm the sort to backtrack, then you haven't been paying attention. We weren't talking about "many people" though. We were talking about one NPC in a specific situation. Again, you are wrong because, as I've said, I don't expect the players to do [I]anything [/I]with the clue. It's there. Remember when I said sometimes they pick up on it and sometimes they don't and that's fine? It was in this very thread. The only thing I care about is that the clue is present when describing the environment. That's what I can control. I don't care about things I can't control. In this game, we're all equally at the DM's "mercy" - the rules say the players can only describe what they want to do and the DM narrates the results of the adventurers' action, sometimes calling for a roll. Though I don't think it's a matter of the DM being merciful but just understanding and performing the DM's role reasonably well. If you asked me to roll an ability check, I would remind you that I need to hear your goal and approach before I decided if an ability check was called for and ask you to be reasonably specific about what you're doing in-character to get at the information you want. You know, act in a way that is immersive for everyone at the table. You get that, right? [/QUOTE]
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