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Using social skills on other PCs
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<blockquote data-quote="Charlaquin" data-source="post: 8481282" data-attributes="member: 6779196"><p><img class="smilie smilie--emoji" alt="🙄" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" title="Face with rolling eyes :rolling_eyes:" data-shortname=":rolling_eyes:" loading="lazy" width="64" height="64" /></p><p></p><p>Whatever; I’m not interested in getting into the semantics of what constitutes a “style.” If you take issue with their use of language, take it up with them. Though I find that a strange thing to do, coming from the person who admonished me for “controlling how people can talk.”</p><p></p><p>Skills are not character tools. They are a source of bonuses on ability checks, and ability checks are how the DM determines the outcome of uncertain actions. What a player wants when they try to “use a skill” is to achieve a certain outcome, which they believe a successful check will allow them to do (and if they have a big bonus to a certain skill, they probably believe they will have a good chance of succeeding on a check with it, this achieving their desired outcome). But the thing is, making a check is actually a pretty inefficient way to do this, because a check has a chance of failure (even if it may only be a small chance on a check you have a high bonus to). Fortunately, you don’t have to rely on making checks to achieve your desired outcomes. You can instead take actions that you think might result in the achievement of your desired outcome. Worst case scenario, you might have to make a roll to see if it works. Best case scenario, it just works.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8481282, member: 6779196"] 🙄 Whatever; I’m not interested in getting into the semantics of what constitutes a “style.” If you take issue with their use of language, take it up with them. Though I find that a strange thing to do, coming from the person who admonished me for “controlling how people can talk.” Skills are not character tools. They are a source of bonuses on ability checks, and ability checks are how the DM determines the outcome of uncertain actions. What a player wants when they try to “use a skill” is to achieve a certain outcome, which they believe a successful check will allow them to do (and if they have a big bonus to a certain skill, they probably believe they will have a good chance of succeeding on a check with it, this achieving their desired outcome). But the thing is, making a check is actually a pretty inefficient way to do this, because a check has a chance of failure (even if it may only be a small chance on a check you have a high bonus to). Fortunately, you don’t have to rely on making checks to achieve your desired outcomes. You can instead take actions that you think might result in the achievement of your desired outcome. Worst case scenario, you might have to make a roll to see if it works. Best case scenario, it just works. [/QUOTE]
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