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Using social skills on other PCs
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<blockquote data-quote="Lanefan" data-source="post: 8481314" data-attributes="member: 29398"><p>Seriously - you support cheating in the game??? That doesn't sound like you, somehow.</p><p></p><p>'Cause that's how "not doing anything about it" reads, when applied to both cheating and seeking advantage whcih the quoted post referred to.</p><p></p><p>As fro playing to eke out the advantages, to me part of a player's job is to search for whatever advantages they can find. By the same token, it's the DM's job to - if not outright stop them - at least police things via rulings or houserules or whatever such that the advantages don't get too out of whack in terms of either character balance or the game itself.</p><p></p><p>With the intimidate/persuasion issue the player in me is saying there's an advantage to be had by ignoring these things when applied to my PC, and the DM in me is saying there's two easy ways to mitigate or negate that advantage; one being to give those effects some mechanical heft such that players have to roleplay those effects, and the other being to do away with those abilities entirely for PC and NPC alike.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8481314, member: 29398"] Seriously - you support cheating in the game??? That doesn't sound like you, somehow. 'Cause that's how "not doing anything about it" reads, when applied to both cheating and seeking advantage whcih the quoted post referred to. As fro playing to eke out the advantages, to me part of a player's job is to search for whatever advantages they can find. By the same token, it's the DM's job to - if not outright stop them - at least police things via rulings or houserules or whatever such that the advantages don't get too out of whack in terms of either character balance or the game itself. With the intimidate/persuasion issue the player in me is saying there's an advantage to be had by ignoring these things when applied to my PC, and the DM in me is saying there's two easy ways to mitigate or negate that advantage; one being to give those effects some mechanical heft such that players have to roleplay those effects, and the other being to do away with those abilities entirely for PC and NPC alike. [/QUOTE]
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