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<blockquote data-quote="Charlaquin" data-source="post: 8481322" data-attributes="member: 6779196"><p><img class="smilie smilie--emoji" alt="🙄" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" title="Face with rolling eyes :rolling_eyes:" data-shortname=":rolling_eyes:" loading="lazy" width="64" height="64" /></p><p></p><p>No, it isn’t “close enough” because the distinction makes a meaningful difference in how we are using these tools in the game. As long as you are thinking of skills as something the player uses, you’re going to continue to misunderstand where we’re coming from. Even if you treat them that way (which is fine! You are perfectly welcome to do that!), if you try to frame what we’re saying in those terms, you’re going to draw erroneous conclusions.</p><p></p><p></p><p>Mhmm.</p><p></p><p>Sure, but that’s still a greater chance of failure than automatic success, which you cut yourself off from the possibility of by jumping straight to making a check.</p><p></p><p>Literally the “how to play” section in the very beginning of the PHB says the players describe what they want to do. If you can’t or won’t do that… I really can’t help you.</p><p></p><p>I’m going to do no such thing. You don’t have to say exactly what your character says. You just have to express what you want to achieve (so the DM can assess what the results of success will be) and what your character does to try and achieve it (so the DM can assess if that could achieve your goal or not, if it has meaningful stakes, and how difficult it might be). So, for example, “I try to get the orc to run away by threatening him” or “I try to convinve the guard to let us in by telling him how important our mission is.”</p><p></p><p></p><p>Again, I don’t get this. If you can’t or won’t describe what you want to do, why are you playing a game where describes that’s literally laid out in the description of how to play? That’s like playing monopoly but saying you can’t or won’t handle fake money.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8481322, member: 6779196"] 🙄 No, it isn’t “close enough” because the distinction makes a meaningful difference in how we are using these tools in the game. As long as you are thinking of skills as something the player uses, you’re going to continue to misunderstand where we’re coming from. Even if you treat them that way (which is fine! You are perfectly welcome to do that!), if you try to frame what we’re saying in those terms, you’re going to draw erroneous conclusions. Mhmm. Sure, but that’s still a greater chance of failure than automatic success, which you cut yourself off from the possibility of by jumping straight to making a check. Literally the “how to play” section in the very beginning of the PHB says the players describe what they want to do. If you can’t or won’t do that… I really can’t help you. I’m going to do no such thing. You don’t have to say exactly what your character says. You just have to express what you want to achieve (so the DM can assess what the results of success will be) and what your character does to try and achieve it (so the DM can assess if that could achieve your goal or not, if it has meaningful stakes, and how difficult it might be). So, for example, “I try to get the orc to run away by threatening him” or “I try to convinve the guard to let us in by telling him how important our mission is.” Again, I don’t get this. If you can’t or won’t describe what you want to do, why are you playing a game where describes that’s literally laid out in the description of how to play? That’s like playing monopoly but saying you can’t or won’t handle fake money. [/QUOTE]
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