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Using social skills on other PCs
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<blockquote data-quote="Lanefan" data-source="post: 8481377" data-attributes="member: 29398"><p>This is an example of where a player IMO should be allowed to call for a check.</p><p></p><p>If the DM narrates what an NPC says and tacks on afterwards that said NPC fidgeted and looked uncomfortable while saying it, a player should right there be able to call for an Insight (or similar) check to determine if the PC suspects (or can prove) a lie. And sure, the player can declare an action even as simple as an in-character "I don't believe this stuff - I think he's lying"; but that puts it back onto the DM to allow the check and if she doesn't (e.g. the NPC was in fact lying but for plot reasons the DM wants the NPC's lie to stand) you're out of luck.</p><p></p><p>There's nothing wrong with pixel-hunting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> My take is that the players should have a bit more control over what pixels they hunt and how they do so; and allowing them to proactively call for checks (after clearly describing what they're doing in the fiction, of course) gives them that bit more control.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8481377, member: 29398"] This is an example of where a player IMO should be allowed to call for a check. If the DM narrates what an NPC says and tacks on afterwards that said NPC fidgeted and looked uncomfortable while saying it, a player should right there be able to call for an Insight (or similar) check to determine if the PC suspects (or can prove) a lie. And sure, the player can declare an action even as simple as an in-character "I don't believe this stuff - I think he's lying"; but that puts it back onto the DM to allow the check and if she doesn't (e.g. the NPC was in fact lying but for plot reasons the DM wants the NPC's lie to stand) you're out of luck. There's nothing wrong with pixel-hunting. :) My take is that the players should have a bit more control over what pixels they hunt and how they do so; and allowing them to proactively call for checks (after clearly describing what they're doing in the fiction, of course) gives them that bit more control. [/QUOTE]
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