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*Dungeons & Dragons
Using social skills on other PCs
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<blockquote data-quote="Lanefan" data-source="post: 8481428" data-attributes="member: 29398"><p>The player plays out the scene and the roll informs the result - it's a no go. The early end to the scene is simply one possible narration of said no-go; the PC could have said the entire spiel, only the guard stopped listening after the first sentence.</p><p></p><p>Again, not at all. The bribes-only is a post-hoc rationalization of the failed roll (and probably not narrated; the narration might simply consist of "Go away - you ain't comin' in here today." The presence of the DC simply means there was a talk-only approach that could have succeeded (in this case, promising the guard there'd be something in it for him later), the failure simply means in hindsight that the PC didn't stumble onto this approach...which also leaves the door open, if the PCs want to try something different and think of it, to trying a bribe.</p><p></p><p>For context, I'm thinking here not of anything pre-planned but of having to come up on the spot with a rationalization of a failed roll.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8481428, member: 29398"] The player plays out the scene and the roll informs the result - it's a no go. The early end to the scene is simply one possible narration of said no-go; the PC could have said the entire spiel, only the guard stopped listening after the first sentence. Again, not at all. The bribes-only is a post-hoc rationalization of the failed roll (and probably not narrated; the narration might simply consist of "Go away - you ain't comin' in here today." The presence of the DC simply means there was a talk-only approach that could have succeeded (in this case, promising the guard there'd be something in it for him later), the failure simply means in hindsight that the PC didn't stumble onto this approach...which also leaves the door open, if the PCs want to try something different and think of it, to trying a bribe. For context, I'm thinking here not of anything pre-planned but of having to come up on the spot with a rationalization of a failed roll. [/QUOTE]
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