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Using social skills on other PCs
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<blockquote data-quote="iserith" data-source="post: 8481449" data-attributes="member: 97077"><p>I might do it because it's possible more than one NPC has this trait or flaw. But no, I'm identifying a trait or flaw for the NPC that your PC can now leverage. I'm not telling the player how the character thinks no more than telling them about the outline of a rectangle on a wall or a scorch mark on the wall indicates a secret door or trap might be present. By the way, you Liked the posts of both [USER=6779196]@Charlaquin[/USER] and [USER=6921763]@Swarmkeeper[/USER] upthread when they told you more or less the same thing. Assuming your Like meant something like agreement as to that point or at least understanding if not agreement, why then do you continue to go on about this? Do you not remember liking those posts? Because it starts to look personal if you agree with or understand 2 people saying one thing but not another person saying the same thing.</p><p></p><p></p><p>As I've said, sometimes the players investigate the clue and sometimes they don't. It's up to them. I don't care either way. My role as DM is, in part, to simply adjudicate the actions they do take, not expect them take any particular action otherwise or portray their characters in any particular way.</p><p></p><p>I don't use the Three Clue Rule. I don't find it to be necessary. It may be somewhat useful for running mystery type scenarios, but that's not a game I tend to run in D&D.</p><p></p><p></p><p>I would remind you of your agreement prior to the game to say what you're trying to do and hope to accomplish. I would think someone who cares about immersive experiences would understand this, so I'm not sure why you're struggling on this point. "Make an Insight check" is not an action the character can take. Moreover, it's smart play to take actions that succeed without a roll, with rolls just being backup in case you fall short of outright success. Until you understand this piece, it's not worth going any further with what else might happen in this interaction. So, please show me you understand this and we'll move forward.</p></blockquote><p></p>
[QUOTE="iserith, post: 8481449, member: 97077"] I might do it because it's possible more than one NPC has this trait or flaw. But no, I'm identifying a trait or flaw for the NPC that your PC can now leverage. I'm not telling the player how the character thinks no more than telling them about the outline of a rectangle on a wall or a scorch mark on the wall indicates a secret door or trap might be present. By the way, you Liked the posts of both [USER=6779196]@Charlaquin[/USER] and [USER=6921763]@Swarmkeeper[/USER] upthread when they told you more or less the same thing. Assuming your Like meant something like agreement as to that point or at least understanding if not agreement, why then do you continue to go on about this? Do you not remember liking those posts? Because it starts to look personal if you agree with or understand 2 people saying one thing but not another person saying the same thing. As I've said, sometimes the players investigate the clue and sometimes they don't. It's up to them. I don't care either way. My role as DM is, in part, to simply adjudicate the actions they do take, not expect them take any particular action otherwise or portray their characters in any particular way. I don't use the Three Clue Rule. I don't find it to be necessary. It may be somewhat useful for running mystery type scenarios, but that's not a game I tend to run in D&D. I would remind you of your agreement prior to the game to say what you're trying to do and hope to accomplish. I would think someone who cares about immersive experiences would understand this, so I'm not sure why you're struggling on this point. "Make an Insight check" is not an action the character can take. Moreover, it's smart play to take actions that succeed without a roll, with rolls just being backup in case you fall short of outright success. Until you understand this piece, it's not worth going any further with what else might happen in this interaction. So, please show me you understand this and we'll move forward. [/QUOTE]
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