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<blockquote data-quote="Charlaquin" data-source="post: 8481497" data-attributes="member: 6779196"><p>You’re gonna have to elaborate because this doesn’t mean anything to me.</p><p></p><p>If ripping the bar off the door can’t cause the door to open, it isn’t uncertain whether or not the approach of ripping the bar off the door will succeed in the goal of getting the door to open, so no roll is needed to resolve the outcome. You can simply narrate the character ripping the bar off the door and the door remaining closed.</p><p></p><p>Sure, and if the DM decides that they won’t talk, then no roll is required to resolve the outcome of the action. The DM can simply narrate the NPC reacting to the attempt as they see fit, and not talking. However, if the DM decides that the NPC might talk, and might not, a Charisma (Intimidation) check is how the rules would support them in determining which of those outcomes occurs.</p><p></p><p>I’ve been saying “feel” for I don’t even know how many pages, because that’s what the “roleplaying rule” says.</p><p></p><p>Again, PHB 185 (is that the page number? Again, I’ve been referencing D&D Beyond, which lacks page numbers) says the player decides what their character thinks, feels, and does, so that means an attempt to make them think, feel, or do something the player didn’t decide is not uncertain. Unless the player decides it is, I guess.</p><p></p><p>Incorrect. I do not think that there is any subset of ability checks that NPCs can’t “use.” What I think is that, when a character’s goal (whether PC or NPC) is to force a PC to think, feel, or do something, an ability check is not the appropriate way to resolve that action because the outcome is not uncertain (per PHB 185). There are plenty of actions which wouldn’t force a PC to think, feel, or do something, which might have uncertain outcomes and therefore be appropriate to resolve with Charisma checks. There are probably also actions that might otherwise be appropriate to resolve with checks using abilities other than Charisma, but when the goal is to force a PC to do, think, or feel something on a success, and would therefore not be appropriate to resolve with a check.</p><p></p><p>Yes; I understand that if someone thinks of ability checks as discrete actions in and of themselves instead of as a mechanic the DM uses to determine whether or not a specific approach succeeds at accomplishing a specific goal, it would indeed look like a carve-out.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8481497, member: 6779196"] You’re gonna have to elaborate because this doesn’t mean anything to me. If ripping the bar off the door can’t cause the door to open, it isn’t uncertain whether or not the approach of ripping the bar off the door will succeed in the goal of getting the door to open, so no roll is needed to resolve the outcome. You can simply narrate the character ripping the bar off the door and the door remaining closed. Sure, and if the DM decides that they won’t talk, then no roll is required to resolve the outcome of the action. The DM can simply narrate the NPC reacting to the attempt as they see fit, and not talking. However, if the DM decides that the NPC might talk, and might not, a Charisma (Intimidation) check is how the rules would support them in determining which of those outcomes occurs. I’ve been saying “feel” for I don’t even know how many pages, because that’s what the “roleplaying rule” says. Again, PHB 185 (is that the page number? Again, I’ve been referencing D&D Beyond, which lacks page numbers) says the player decides what their character thinks, feels, and does, so that means an attempt to make them think, feel, or do something the player didn’t decide is not uncertain. Unless the player decides it is, I guess. Incorrect. I do not think that there is any subset of ability checks that NPCs can’t “use.” What I think is that, when a character’s goal (whether PC or NPC) is to force a PC to think, feel, or do something, an ability check is not the appropriate way to resolve that action because the outcome is not uncertain (per PHB 185). There are plenty of actions which wouldn’t force a PC to think, feel, or do something, which might have uncertain outcomes and therefore be appropriate to resolve with Charisma checks. There are probably also actions that might otherwise be appropriate to resolve with checks using abilities other than Charisma, but when the goal is to force a PC to do, think, or feel something on a success, and would therefore not be appropriate to resolve with a check. Yes; I understand that if someone thinks of ability checks as discrete actions in and of themselves instead of as a mechanic the DM uses to determine whether or not a specific approach succeeds at accomplishing a specific goal, it would indeed look like a carve-out. [/QUOTE]
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