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Using social skills on other PCs
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<blockquote data-quote="Charlaquin" data-source="post: 8481556" data-attributes="member: 6779196"><p>True! Although if I’m honest, an interesting failure is a consolation prize. I want to succeed. I want my character to accomplish their goals. I don’t mind when they fail because, on a macro level, the game is more interesting if the characters fail some of the time than if they always succeed. But on the micro level, I would always rather succeed at any individual action or goal than fail at it.</p><p></p><p>And that tension between wanting to succeed at any given individual challenge, but also wanting an interesting story where the characters experience setbacks as well as victories, is why we use dice. They provide us with the opportunity to fail and experience setbacks based on factors beyond our control. So we can dedicate all our efforts to trying to succeed, and still fail sometimes, without it feeling arbitrary.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8481556, member: 6779196"] True! Although if I’m honest, an interesting failure is a consolation prize. I want to succeed. I want my character to accomplish their goals. I don’t mind when they fail because, on a macro level, the game is more interesting if the characters fail some of the time than if they always succeed. But on the micro level, I would always rather succeed at any individual action or goal than fail at it. And that tension between wanting to succeed at any given individual challenge, but also wanting an interesting story where the characters experience setbacks as well as victories, is why we use dice. They provide us with the opportunity to fail and experience setbacks based on factors beyond our control. So we can dedicate all our efforts to trying to succeed, and still fail sometimes, without it feeling arbitrary. [/QUOTE]
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