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General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
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<blockquote data-quote="Lyxen" data-source="post: 8481789" data-attributes="member: 7032025"><p>The circularity is this way: "I decide that nothing can affect a PC" => "Because nothing can affect a PC, nothing is uncertain" => "Because it's not uncertain, don't roll" => "Since there is no roll, it won't affect the PC".</p><p></p><p>I come from a completely different angle on this, by the way, which is: </p><ul> <li data-xf-list-type="ul">As a DM, I will not force the player to have his character think or act a certain way.</li> <li data-xf-list-type="ul">However, I will create descriptions that match what the NPC is doing, what he is capable of doing, and what the PC is capable of perceiving.</li> <li data-xf-list-type="ul">Hence, there are lots of uncertainties about this, so I will roll.</li> <li data-xf-list-type="ul">The roll will not directly decide what the PC thinks or acts, but the varying decisions will impact the perception of the player and his character, which in turn my affect how the player will decide to have have his character think and act.</li> </ul><p>Basically the uncertainty is not over the decision taken in the end (which, by the way is exactly the same thing with an NPC), but about whether the attempt at the actual action succeeds or not (and possibly to what degree), since in any case, social skill or not, PC or NPC, that's all what the ability check does, it does not mandate a specific progress, and even a failure does not mean lack of progress, it can still be progress with a consequence...</p><p></p><p></p><p></p><p>Well the "linear reasoning" or my circular one go in that direction, because the player decides whether something succeeds or fails (agency) being the driving force for the reason not to roll.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8481789, member: 7032025"] The circularity is this way: "I decide that nothing can affect a PC" => "Because nothing can affect a PC, nothing is uncertain" => "Because it's not uncertain, don't roll" => "Since there is no roll, it won't affect the PC". I come from a completely different angle on this, by the way, which is: [LIST] [*]As a DM, I will not force the player to have his character think or act a certain way. [*]However, I will create descriptions that match what the NPC is doing, what he is capable of doing, and what the PC is capable of perceiving. [*]Hence, there are lots of uncertainties about this, so I will roll. [*]The roll will not directly decide what the PC thinks or acts, but the varying decisions will impact the perception of the player and his character, which in turn my affect how the player will decide to have have his character think and act. [/LIST] Basically the uncertainty is not over the decision taken in the end (which, by the way is exactly the same thing with an NPC), but about whether the attempt at the actual action succeeds or not (and possibly to what degree), since in any case, social skill or not, PC or NPC, that's all what the ability check does, it does not mandate a specific progress, and even a failure does not mean lack of progress, it can still be progress with a consequence... Well the "linear reasoning" or my circular one go in that direction, because the player decides whether something succeeds or fails (agency) being the driving force for the reason not to roll. [/QUOTE]
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