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Using social skills on other PCs
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<blockquote data-quote="Swarmkeeper" data-source="post: 8481814" data-attributes="member: 6921763"><p>I do seem to remember that description you posted upthread where a player indicating their PC's goal/intent for a particular action can cause other players at your table to get upset and/or argue that the PC in question should do something else. Am I remembering that right? I don't see that happening at our table at all when players describe a goal for the PC - so I'm guessing there is another variable at play here.</p><p></p><p></p><p>I'm not sure where player trust comes into this. This is about the ability of the DM to fully describe the environment. Since we try to be concise at the table, as no one wants to listen to minutes of DM exposition, the DC provides a shorthand so there is no mismatched expectations about what is about to happen during an ability check.</p><p></p><p>Of course, it is not required to announce the DC, but I do find it very helpful for game flow.</p><p></p><p></p><p> I'm not clear how giving the DC encourages metagaming. Can you expound on that?</p><p></p><p></p><p></p><p>Again, I wouldn't say "supported" or even "encouraged". I don't believe the core rules say anything on the matter regarding how a DM should or can use the result of the dice to describe the <em>quality</em> or <em>degree </em>of an ability check. So not "mandated", not "supported", but also not wrong if that's how you run it.</p><p></p><p>The only example that comes to mind is not from the core rule books but from the Curse of Strahd section on using a dash of humor now and then while running this gothic horror campaign: <em>"When a hero, villain, or monster rolls a natural 1 on an attack roll, ability check, or saving throw, describe a humorous mishap that occurs as a result of the low roll, such as a character accidentally knocking over a lamp and setting some drapes on fire while trying to hide or move silently."</em></p><p></p><p>So there's that.</p><p></p><p></p><p>Sing it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8481814, member: 6921763"] I do seem to remember that description you posted upthread where a player indicating their PC's goal/intent for a particular action can cause other players at your table to get upset and/or argue that the PC in question should do something else. Am I remembering that right? I don't see that happening at our table at all when players describe a goal for the PC - so I'm guessing there is another variable at play here. I'm not sure where player trust comes into this. This is about the ability of the DM to fully describe the environment. Since we try to be concise at the table, as no one wants to listen to minutes of DM exposition, the DC provides a shorthand so there is no mismatched expectations about what is about to happen during an ability check. Of course, it is not required to announce the DC, but I do find it very helpful for game flow. I'm not clear how giving the DC encourages metagaming. Can you expound on that? Again, I wouldn't say "supported" or even "encouraged". I don't believe the core rules say anything on the matter regarding how a DM should or can use the result of the dice to describe the [I]quality[/I] or [I]degree [/I]of an ability check. So not "mandated", not "supported", but also not wrong if that's how you run it. The only example that comes to mind is not from the core rule books but from the Curse of Strahd section on using a dash of humor now and then while running this gothic horror campaign: [I]"When a hero, villain, or monster rolls a natural 1 on an attack roll, ability check, or saving throw, describe a humorous mishap that occurs as a result of the low roll, such as a character accidentally knocking over a lamp and setting some drapes on fire while trying to hide or move silently."[/I] So there's that. Sing it! :) [/QUOTE]
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